public NumDust ( int i, int j, bool fail, int &num ) : void | ||
i | int | |
j | int | |
fail | bool | |
num | int | |
Résultat | void |
//in Terraria.WorldGen.KillTile before num14 (num dust iteration) is declared, add // TileLoader.NumDust(i, j, tile.type, ref num13); public static void NumDust(int i, int j, int type, bool fail, ref int numDust) { ModTile modTile = GetTile(type); if (modTile != null) { modTile.NumDust(i, j, fail, ref numDust); } foreach (GlobalTile globalTile in globalTiles) { globalTile.NumDust(i, j, type, fail, ref numDust); } }