//public LoadingStage(ResourceList res_list, ParentGame parentGame) //{ // ContMang = parentGame.Content; // theList = res_list; // MODEL_EFFECT = parentGame.objEffect; // DEVICE = parentGame.device; // Type = StageType.Loading; // Tex2dLoadList = new Dictionary<String, bool>(); // ModelLoadList = new Dictionary<String, bool>(); // SetThreads(); // // LoadContent(); // // EndLoading(); //} /// <summary> /// Previously, an old resourse list could be used and modified with new content, /// however, I have changed it to create a new ContentManager for each load, and /// consequently, a new resource list is required for each load... until i fix it. /// </summary> /// <param name="res_list"></param> /// <param name="parentGame"></param> /// <param name="initialLoad"></param> public LoadingStage(ResourceList res_list, ParentGame parentGame, bool initialLoad) { if (initialLoad) ContMang = parentGame.Content; else ContMang = new ContentManager(parentGame.Services, "Content"); theList = res_list; MODEL_EFFECT = parentGame.objEffect; DEVICE = parentGame.device; InitialLoad = initialLoad; this.parentGame = parentGame; Type = StageType.Loading; Tex2dLoadList = new Dictionary<String, bool>(); ModelLoadList = new Dictionary<String, bool>(); SetThreads(); // LoadContent(); // EndLoading(); }
void LoadLevel(GameTime gameTime) { Game_State = GameState.MenuLoaded; LoadingComplete = false; Loading = false; if (Level_Loader != null) { Level_Loader.Stop(); } if (loadWait > TimeSpan.FromSeconds(0.2d)) { if (!LevelStat[LevelNum - 1].locked) { LoadedResources = new ResourceList(); Level_Loader = new LevelLoader(this); Level_Loader.LoadLevel(LevelNum); Load_FrameCount = 0; Game_State = GameState.LoadingLevel; Loading = true; LoadingComplete = false; loadWait = TimeSpan.Zero; if (loadingLevel != null) if (loadingLevel.IsActive) loadingLevel.ExitScreen(); loadingLevel = new LoadingGameScreen(Level_Loader); loadingLevel.ScreenManager = screenManager; } } else loadWait += gameTime.ElapsedGameTime; }
public LevelLoader(ParentGame parentGame) { this.parentGame = parentGame; Load_Stage = parentGame.Loading_Stage; this.LoadedResources = parentGame.LoadedResources; }
protected override void LoadContent() { InitializeRenderTargets(); LoadLoadingAnimation(); objEffect = Content.Load<Effect>("Effect\\MyVSM"); // How to use: /// Added TimerRuler instance to Game.Components and call timerRuler.StartFrame in /// top of the Game.Update method. /// Menu_Load_List = new MenuLoadList(); MenuVariables = new MenuResources(); MenuObjects = new ResourceList(); LoadedResources = new ResourceList(); GetLevelStats(); MenuLoadMenu(); //Loading stage loads content in background //Need to check its progress, display "loading", //and continue after completion }