public static IZoneNoiseSettings Lerp(ZoneSettings[] zones, ZoneRatio ratio) { var outScale1 = 0f; var outScale2 = 0f; var outScale3 = 0f; var height = 0f; for (int i = 0; i < zones.Length; i++) { var zoneNoiseSettings = zones[i]; var zoneRatio = ratio[zoneNoiseSettings.Type]; height += zoneNoiseSettings.Height*zoneRatio; outScale1 += zoneNoiseSettings.OutScale1*zoneRatio; outScale2 += zoneNoiseSettings.OutScale2*zoneRatio; outScale3 += zoneNoiseSettings.OutScale3*zoneRatio; } var result = new ZoneSettings2(Color.black, height, outScale1, outScale2, outScale3); return result; }
public static IZoneNoiseSettings Lerp(ZoneSettings[] zones, ZoneRatio ratio) { var outScale1 = 0f; var outScale2 = 0f; var outScale3 = 0f; var height = 0f; for (int i = 0; i < zones.Length; i++) { var zoneNoiseSettings = zones[i]; var zoneRatio = ratio[zoneNoiseSettings.Type]; height += zoneNoiseSettings.Height * zoneRatio; outScale1 += zoneNoiseSettings.OutScale1 * zoneRatio; outScale2 += zoneNoiseSettings.OutScale2 * zoneRatio; outScale3 += zoneNoiseSettings.OutScale3 * zoneRatio; } var result = new ZoneSettings2(Color.black, height, outScale1, outScale2, outScale3); return(result); }