簡易なレイアウト計算を行う構造体です。
Exemple #1
0
        public override void Draw(GameTime gameTime)
        {
            // Draw 呼び出しをサンプリングします。
            sampleFrames++;

            spriteBatch.Begin();

            // 背景領域を計算します。
            var layout = new DebugLayout();
            layout.ContainerBounds = GraphicsDevice.Viewport.TitleSafeArea;
            layout.Width = (int) fontSize.X + 4;
            layout.Height = (int) fontSize.Y + 2;
            layout.HorizontalMargin = 8;
            layout.VerticalMargin = 8;
            layout.HorizontalAlignment = HorizontalAlignment;
            layout.VerticalAlignment = VerticalAlignment;
            layout.Arrange();

            spriteBatch.Draw(fillTexture, layout.ArrangedBounds, BackgroundColor);

            // 文字列表示領域を計算します。
            layout.ContainerBounds = layout.ArrangedBounds;
            layout.Width = (int) fontSize.X;
            layout.Height = (int) fontSize.Y;
            layout.HorizontalMargin = 2;
            layout.VerticalMargin = 0;
            layout.HorizontalAlignment = DebugHorizontalAlignment.Center;
            layout.VerticalAlignment = DebugVerticalAlignment.Center;
            layout.Arrange();

            // 文字色を決定します。
            var color = !gameTime.IsRunningSlowly ? ForegroundColor : RunningSlowlyForegroundColor;

            spriteBatch.DrawString(font, stringBuilder, new Vector2(layout.ArrangedBounds.X, layout.ArrangedBounds.Y), color);

            spriteBatch.End();

            base.Draw(gameTime);
        }
Exemple #2
0
        void DrawHelp()
        {
            spriteBatch.Begin();

            var layout = new DebugLayout();

            // calculate the background area for information.
            layout.ContainerBounds = GraphicsDevice.Viewport.TitleSafeArea;
            layout.Width = (int) informationTextFontSize.X + 4;
            layout.Height = (int) informationTextFontSize.Y + 2;
            layout.HorizontalMargin = 8;
            layout.VerticalMargin = 8;
            layout.HorizontalAlignment = DebugHorizontalAlignment.Left;
            layout.VerticalAlignment = DebugVerticalAlignment.Top;
            layout.Arrange();
            // draw the rectangle.
            spriteBatch.Draw(fillTexture, layout.ArrangedBounds, Color.Black * 0.5f);

            // calculate the text area for help messages.
            layout.ContainerBounds = layout.ArrangedBounds;
            layout.Width = (int) informationTextFontSize.X;
            layout.Height = (int) informationTextFontSize.Y;
            layout.HorizontalMargin = 2;
            layout.VerticalMargin = 0;
            layout.HorizontalAlignment = DebugHorizontalAlignment.Center;
            layout.VerticalAlignment = DebugVerticalAlignment.Center;
            layout.Arrange();
            // draw the text.
            BuildInformationMessage(selection.SelectedNodeCount);
            spriteBatch.DrawString(font, stringBuilder, new Vector2(layout.ArrangedBounds.X, layout.ArrangedBounds.Y), Color.Yellow);

            // calculate the background area for help messages.
            layout.ContainerBounds = GraphicsDevice.Viewport.TitleSafeArea;
            layout.Width = (int) helpMessageFontSize.X + 4;
            layout.Height = (int) helpMessageFontSize.Y + 2;
            layout.HorizontalMargin = 8;
            layout.VerticalMargin = 8;
            layout.HorizontalAlignment = DebugHorizontalAlignment.Left;
            layout.VerticalAlignment = DebugVerticalAlignment.Bottom;
            layout.Arrange();
            // draw the rectangle.
            spriteBatch.Draw(fillTexture, layout.ArrangedBounds, Color.Black * 0.5f);

            // calculate the text area for help messages.
            layout.ContainerBounds = layout.ArrangedBounds;
            layout.Width = (int) helpMessageFontSize.X;
            layout.Height = (int) helpMessageFontSize.Y;
            layout.HorizontalMargin = 2;
            layout.VerticalMargin = 0;
            layout.HorizontalAlignment = DebugHorizontalAlignment.Center;
            layout.VerticalAlignment = DebugVerticalAlignment.Center;
            layout.Arrange();
            // draw the text.
            spriteBatch.DrawString(font, helpMessage, new Vector2(layout.ArrangedBounds.X, layout.ArrangedBounds.Y), Color.Yellow);

            spriteBatch.End();
        }