private void Load(string world, Del done)
        {
            ThreadStart loadThread = delegate()
            {
                try
                {
                    currentWorld = world;
                    bool foundInvalid = false;

                    string invalid = "";
                    using (BinaryReader b = new BinaryReader(File.Open(world, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)))
                    {
                        int version = b.ReadInt32(); //now we care about the version
                        if (version > MapVersion) // new map format
                            throw new Exception("Unsupported map version: " + version);
                        string title = b.ReadString();
                        Dispatcher.Invoke(DispatcherPriority.Normal, new Action(delegate()
                        {
                            Title = title;
                        }));
                        worldID = b.ReadInt32();
                        b.BaseStream.Seek(16, SeekOrigin.Current); //skip bounds
                        tilesHigh = b.ReadInt32();
                        tilesWide = b.ReadInt32();
                        moonType = 0;
                        if (version >= 63)
                            moonType = b.ReadByte();
                        treeX[0] = treeX[1] = treeX[2] = 0;
                        treeStyle[0] = treeStyle[1] = treeStyle[2] = treeStyle[3] = 0;
                        if (version >= 44)
                        {
                            treeX[0] = b.ReadInt32();
                            treeX[1] = b.ReadInt32();
                            treeX[2] = b.ReadInt32();
                            treeStyle[0] = b.ReadInt32();
                            treeStyle[1] = b.ReadInt32();
                            treeStyle[2] = b.ReadInt32();
                            treeStyle[3] = b.ReadInt32();
                        }
                        caveBackX[0] = caveBackX[1] = caveBackX[2] = 0;
                        caveBackStyle[0] = caveBackStyle[1] = caveBackStyle[2] = caveBackStyle[3] = 0;
                        iceBackStyle = jungleBackStyle = hellBackStyle = 0;
                        if (version >= 60)
                        {
                            caveBackX[0] = b.ReadInt32();
                            caveBackX[1] = b.ReadInt32();
                            caveBackX[2] = b.ReadInt32();
                            caveBackStyle[0] = b.ReadInt32();
                            caveBackStyle[1] = b.ReadInt32();
                            caveBackStyle[2] = b.ReadInt32();
                            caveBackStyle[3] = b.ReadInt32();
                            iceBackStyle = b.ReadInt32();
                            if (version >= 61)
                            {
                                jungleBackStyle = b.ReadInt32();
                                hellBackStyle = b.ReadInt32();
                            }
                        }
                        spawnX = b.ReadInt32();
                        spawnY = b.ReadInt32();
                        groundLevel = (int)b.ReadDouble();
                        rockLevel = (int)b.ReadDouble();
                        gameTime = b.ReadDouble();
                        dayNight = b.ReadBoolean();
                        moonPhase = b.ReadInt32();
                        bloodMoon = b.ReadBoolean();
                        eclipse = false;
                        if (version >= 70)
                            eclipse = b.ReadBoolean();
                        dungeonX = b.ReadInt32();
                        dungeonY = b.ReadInt32();
                        crimson = false;
                        if (version >= 56)
                            crimson = b.ReadBoolean();
                        killedBoss1 = b.ReadBoolean();
                        killedBoss2 = b.ReadBoolean();
                        killedBoss3 = b.ReadBoolean();
                        killedQueenBee = false;
                        if (version >= 66)
                            killedQueenBee = b.ReadBoolean();
                        killedMechBoss1 = killedMechBoss2 = killedMechBoss3 = killedMechBossAny = false;
                        if (version >= 44)
                        {
                            killedMechBoss1 = b.ReadBoolean();
                            killedMechBoss2 = b.ReadBoolean();
                            killedMechBoss3 = b.ReadBoolean();
                            killedMechBossAny = b.ReadBoolean();
                        }
                        killedPlantBoss = killedGolemBoss = false;
                        if (version >= 64)
                        {
                            killedPlantBoss = b.ReadBoolean();
                            killedGolemBoss = b.ReadBoolean();
                        }
                        savedTinkerer = savedWizard = savedMechanic = killedGoblins = killedClown = killedFrost = killedPirates = false;
                        if (version >= 29)
                        {
                            savedTinkerer = b.ReadBoolean();
                            savedWizard = b.ReadBoolean();
                            if (version >= 34)
                                savedMechanic = b.ReadBoolean();
                            killedGoblins = b.ReadBoolean();
                            if (version >= 32)
                                killedClown = b.ReadBoolean();
                            if (version >= 37)
                                killedFrost = b.ReadBoolean();
                            if (version >= 56)
                                killedPirates = b.ReadBoolean();
                        }
                        smashedOrb = b.ReadBoolean();
                        meteorSpawned = b.ReadBoolean();
                        shadowOrbCount = b.ReadByte();
                        altarsSmashed = 0;
                        hardMode = false;
                        if (version >= 23)
                        {
                            altarsSmashed = b.ReadInt32();
                            hardMode = b.ReadBoolean();
                        }
                        goblinsDelay = b.ReadInt32();
                        goblinsSize = b.ReadInt32();
                        goblinsType = b.ReadInt32();
                        goblinsX = b.ReadDouble();

                        isRaining = false;
                        rainTime = 0;
                        maxRain = 0.0F;
                        oreTier1 = 107;
                        oreTier2 = 108;
                        oreTier3 = 111;
                        if (version >= 23 && altarsSmashed == 0)
                            oreTier1 = oreTier2 = oreTier3 = -1;
                        if (version >= 53)
                        {
                            isRaining = b.ReadBoolean();
                            rainTime = b.ReadInt32();
                            maxRain = b.ReadSingle();
                            if (version >= 54)
                            {
                                oreTier1 = b.ReadInt32();
                                oreTier2 = b.ReadInt32();
                                oreTier3 = b.ReadInt32();
                            }
                        }
                        if (version >= 55)
                        {
                            int numstyles = 3;
                            if (version >= 60)
                                numstyles = 8;
                            for (int i = 0; i < numstyles; i++)
                                styles[i] = b.ReadByte();
                            //skip clouds
                            if (version >= 60)
                            {
                                b.BaseStream.Seek(4, SeekOrigin.Current);
                                if (version >= 62) //skip wind
                                    b.BaseStream.Seek(6, SeekOrigin.Current);
                            }
                        }

                        ResizeMap();
                        for (int x = 0; x < tilesWide; x++)
                        {
                            Dispatcher.Invoke(DispatcherPriority.Normal, new Action(delegate()
                            {
                                serverText.Text = ((int)((float)x * 100.0 / (float)tilesWide)) + "% - Reading tiles";
                            }));
                            for (int y = 0; y < tilesHigh; y++)
                            {
                                tiles[x, y].isActive = b.ReadBoolean();
                                if (tiles[x, y].isActive)
                                {
                                    tiles[x, y].type = b.ReadByte();
                                    if (tiles[x, y].type > MaxTile) // something screwy in the map
                                    {
                                        tiles[x, y].isActive = false;
                                        foundInvalid = true;
                                        invalid = String.Format("{0} is not a valid tile type", tiles[x, y].type);
                                    }
                                    else if (tileInfos[tiles[x, y].type].hasExtra)
                                    {
                                        // torches and platforms didn't have extra in older versions.
                                        if ((version < 28 && tiles[x, y].type == 4) ||
                                            (version < 40 && tiles[x, y].type == 19))
                                        {
                                            tiles[x, y].u = -1;
                                            tiles[x, y].v = -1;
                                        }
                                        else
                                        {
                                            tiles[x, y].u = b.ReadInt16();
                                            tiles[x, y].v = b.ReadInt16();
                                            if (tiles[x, y].type == 144) //timer
                                                tiles[x, y].v = 0;
                                        }
                                    }
                                    else
                                    {
                                        tiles[x, y].u = -1;
                                        tiles[x, y].v = -1;
                                    }

                                    if (version >= 48 && b.ReadBoolean())
                                    {
                                        tiles[x, y].color = b.ReadByte();
                                    }
                                }
                                if (version <= 25)
                                    b.ReadBoolean(); //skip obsolete hasLight
                                if (b.ReadBoolean())
                                {
                                    tiles[x, y].wall = b.ReadByte();
                                    if (tiles[x, y].wall > MaxWall)  // bad wall
                                    {
                                        foundInvalid = true;
                                        invalid = String.Format("{0} is not a valid wall type", tiles[x, y].wall);
                                        tiles[x, y].wall = 0;
                                    }
                                    if (version >= 48 && b.ReadBoolean())
                                        tiles[x, y].wallColor = b.ReadByte();
                                    tiles[x, y].wallu = -1;
                                    tiles[x, y].wallv = -1;
                                }
                                else
                                    tiles[x, y].wall = 0;
                                if (b.ReadBoolean())
                                {
                                    tiles[x, y].liquid = b.ReadByte();
                                    tiles[x, y].isLava = b.ReadBoolean();
                                    if (version >= 51)
                                        tiles[x, y].isHoney = b.ReadBoolean();
                                }
                                else
                                    tiles[x, y].liquid = 0;
                                tiles[x, y].hasRedWire = false;
                                tiles[x, y].hasGreenWire = false;
                                tiles[x, y].hasBlueWire = false;
                                tiles[x, y].half = false;
                                tiles[x, y].actuator = false;
                                tiles[x, y].inactive = false;
                                tiles[x, y].slope = 0;
                                if (version >= 33)
                                {
                                    tiles[x, y].hasRedWire = b.ReadBoolean();
                                    if (version >= 43)
                                    {
                                        tiles[x, y].hasGreenWire = b.ReadBoolean();
                                        tiles[x, y].hasBlueWire = b.ReadBoolean();
                                    }
                                    if (version >= 41)
                                    {
                                        tiles[x, y].half = b.ReadBoolean();
                                        if (version >= 49)
                                            tiles[x, y].slope = b.ReadByte();
                                        if (!tileInfos[tiles[x, y].type].solid)
                                        {
                                            tiles[x, y].half = false;
                                            tiles[x, y].slope = 0;
                                        }
                                        if (version >= 42)
                                        {
                                            tiles[x, y].actuator = b.ReadBoolean();
                                            tiles[x, y].inactive = b.ReadBoolean();
                                        }
                                    }
                                }
                                if (version >= 25) //RLE
                                {
                                    int rle = b.ReadInt16();
                                    for (int r = y + 1; r < y + 1 + rle; r++)
                                    {
                                        tiles[x, r].isActive = tiles[x, y].isActive;
                                        tiles[x, r].type = tiles[x, y].type;
                                        tiles[x, r].u = tiles[x, y].u;
                                        tiles[x, r].v = tiles[x, y].v;
                                        tiles[x, r].wall = tiles[x, y].wall;
                                        tiles[x, r].wallu = -1;
                                        tiles[x, r].wallv = -1;
                                        tiles[x, r].liquid = tiles[x, y].liquid;
                                        tiles[x, r].isLava = tiles[x, y].isLava;
                                        tiles[x, r].isHoney = tiles[x, y].isHoney;
                                        tiles[x, r].hasRedWire = tiles[x, y].hasRedWire;
                                        tiles[x, r].hasGreenWire = tiles[x, y].hasGreenWire;
                                        tiles[x, r].hasBlueWire = tiles[x, y].hasBlueWire;
                                        tiles[x, r].half = tiles[x, y].half;
                                        tiles[x, r].slope = tiles[x, y].slope;
                                        tiles[x, r].actuator = tiles[x, y].actuator;
                                        tiles[x, r].inactive = tiles[x, y].inactive;
                                        tiles[x, r].color = tiles[x, y].color;
                                        tiles[x, r].wallColor = tiles[x, y].wallColor;
                                    }
                                    y += rle;
                                }
                            }
                        }
                        int itemsPerChest = 40;
                        if (version < 58)
                            itemsPerChest = 20;
                        chests.Clear();
                        for (int i = 0; i < 1000; i++)
                        {
                            if (b.ReadBoolean())
                            {
                                Chest chest = new Chest();
                                chest.items = new ChestItem[itemsPerChest];
                                chest.x = b.ReadInt32();
                                chest.y = b.ReadInt32();
                                for (int ii = 0; ii < itemsPerChest; ii++)
                                {
                                    if (version < 59)
                                        chest.items[ii].stack = b.ReadByte();
                                    else
                                        chest.items[ii].stack = b.ReadInt16();
                                    if (chest.items[ii].stack > 0)
                                    {
                                        string name = "Unknown";
                                        if (version >= 38) //item names not stored
                                        {
                                            Int32 itemid = b.ReadInt32();
                                            if (itemid < 0)
                                            {
                                                itemid = -itemid;
                                                if (itemid < itemNames2.Length)
                                                    name = itemNames2[itemid];
                                            }
                                            else if (itemid < itemNames.Length)
                                                name = itemNames[itemid];
                                        }
                                        else
                                            name = b.ReadString();
                                        string prefix = "";
                                        if (version >= 36) //item prefixes
                                        {
                                            int pfx = b.ReadByte();
                                            if (pfx < prefixes.Length)
                                                prefix = prefixes[pfx];
                                        }
                                        chest.items[ii].name = name;
                                        chest.items[ii].prefix = prefix;
                                    }
                                }
                                chests.Add(chest);
                            }
                        }
                        signs.Clear();
                        for (int i = 0; i < 1000; i++)
                        {
                            if (b.ReadBoolean())
                            {
                                Sign sign = new Sign();
                                sign.text = b.ReadString();
                                sign.x = b.ReadInt32();
                                sign.y = b.ReadInt32();
                                signs.Add(sign);
                            }
                        }
                        npcs.Clear();
                        Dispatcher.Invoke(DispatcherPriority.Normal, new Action(delegate()
                        {
                            NPCs.Items.Clear();
                            serverText.Text = "Loading NPCs...";
                        }));
                        while (b.ReadBoolean())
                        {
                            NPC npc = new NPC();
                            npc.title = b.ReadString();
                            npc.name = "";
                            npc.x = b.ReadSingle();
                            npc.y = b.ReadSingle();
                            npc.isHomeless = b.ReadBoolean();
                            npc.homeX = b.ReadInt32();
                            npc.homeY = b.ReadInt32();

                            npc.order = -1;
                            npc.num = 0;
                            npc.sprite = 0;
                            for (int i = 0; i < friendlyNPCs.Length; i++)
                                if (friendlyNPCs[i].title == npc.title)
                                {
                                    npc.sprite = friendlyNPCs[i].id;
                                    npc.num = friendlyNPCs[i].num;
                                    npc.order = friendlyNPCs[i].order;
                                }

                            npcs.Add(npc);
                            addNPCToMenu(npc);
                        }
                        if (version >= 31) //read npcs
                        {
                            int numNames = 9;
                            if (version >= 34)
                                numNames++;
                            if (version >= 65)
                                numNames += 8;
                            for (int i = 0; i < numNames; i++)
                            {
                                string name = b.ReadString();
                                for (int j = 0; j < npcs.Count; j++)
                                {
                                    if (npcs[j].order == i)
                                    {
                                        npcs[j].name = name;
                                        addNPCToMenu(npcs[j]);
                                    }
                                }
                            }
                        }
                    }
                    if (foundInvalid)
                    {
                        Dispatcher.Invoke(DispatcherPriority.Normal, new Action(delegate()
                        {
                            MessageBox.Show("Found problems with the map: " + invalid + "\nIt may not display properly.", "Warning");
                        }));
                    }
                    Dispatcher.Invoke(DispatcherPriority.Normal, new Action(delegate()
                    {
                        serverText.Text = "Loading Fog of War...";
                    }));
                    //load player's map
                    loadPlayerMap();

                    Dispatcher.Invoke(DispatcherPriority.Normal, new Action(delegate()
                        {
                            QuickHiliteToggle.IsEnabled = true;
                            render.SetWorld(tilesWide, tilesHigh, groundLevel, rockLevel, styles, treeX, treeStyle, caveBackX, caveBackStyle, jungleBackStyle, hellBackStyle, npcs);
                            loaded = true;
                            done();
                        }));
                    calculateLight();
                    Dispatcher.Invoke(DispatcherPriority.Normal, new Action(delegate()
                        {
                            serverText.Text = "";
                        }));
                }
                catch (Exception e)
                {
                    Dispatcher.Invoke(DispatcherPriority.Normal, new Action(delegate()
                        {
                            MessageBox.Show(e.Message);
                            loaded = false;
                            serverText.Text = "";
                            done();
                        }));
                }
            };
            new Thread(loadThread).Start();
        }
 private void LoadOldSigns(BinaryReader b)
 {
     signs.Clear();
     for (int i = 0; i < 1000; i++)
     {
         if (b.ReadBoolean())
         {
             Sign sign = new Sign();
             sign.text = b.ReadString();
             sign.x = b.ReadInt32();
             sign.y = b.ReadInt32();
             signs.Add(sign);
         }
     }
 }
 private void LoadSigns(BinaryReader b)
 {
     int numSigns = b.ReadInt16();
     signs.Clear();
     for (int i = 0; i < numSigns; i++)
     {
         Sign sign = new Sign();
         sign.text = b.ReadString();
         sign.x = b.ReadInt32();
         sign.y = b.ReadInt32();
         signs.Add(sign);
     }
 }
Exemple #4
0
        private void Load(string world, Del done)
        {
            ThreadStart loadThread = delegate()
            {
                try
                {
                    currentWorld = world;
                    bool foundInvalid = false;

                    string invalid = "";
                    using (BinaryReader b = new BinaryReader(File.Open(world,FileMode.Open,FileAccess.Read,FileShare.ReadWrite)))
                    {
                        uint version = b.ReadUInt32(); //now we care about the version
                        if (version > MapVersion) // new map format
                            throw new Exception("Unsupported map version: "+version);
                        string title = b.ReadString();
                        Dispatcher.Invoke(DispatcherPriority.Normal, new Action(delegate()
                        {
                            Title = title;
                        }));
                        b.BaseStream.Seek(20, SeekOrigin.Current); //skip id and bounds
                        tilesHigh = b.ReadInt32();
                        tilesWide = b.ReadInt32();
                        spawnX = b.ReadInt32();
                        spawnY = b.ReadInt32();
                        groundLevel = (int)b.ReadDouble();
                        rockLevel = (int)b.ReadDouble();
                        gameTime = b.ReadDouble();
                        dayNight = b.ReadBoolean();
                        moonPhase = b.ReadInt32();
                        bloodMoon = b.ReadBoolean();
                        dungeonX = b.ReadInt32();
                        dungeonY = b.ReadInt32();
                        killedBoss1 = b.ReadBoolean();
                        killedBoss2 = b.ReadBoolean();
                        killedBoss3 = b.ReadBoolean();
                        savedTinkerer = savedWizard = savedMechanic = killedGoblins = killedClown = killedFrost = false;
                        if (version >= 29)
                        {
                            savedTinkerer = b.ReadBoolean();
                            savedWizard = b.ReadBoolean();
                            if (version >= 34)
                                savedMechanic = b.ReadBoolean();
                            killedGoblins = b.ReadBoolean();
                            if (version >= 32)
                                killedClown = b.ReadBoolean();
                            if (version >= 37)
                                killedFrost = b.ReadBoolean();
                        }
                        smashedOrb = b.ReadBoolean();
                        meteorSpawned = b.ReadBoolean();
                        shadowOrbCount = b.ReadByte();
                        altarsSmashed = 0;
                        hardMode = false;
                        if (version >= 23)
                        {
                            altarsSmashed = b.ReadInt32();
                            hardMode = b.ReadBoolean();
                        }
                        goblinsDelay = b.ReadInt32();
                        goblinsSize = b.ReadInt32();
                        goblinsType = b.ReadInt32();
                        goblinsX = b.ReadDouble();
                        ResizeMap();
                        for (int x = 0; x < tilesWide; x++)
                        {
                            Dispatcher.Invoke(DispatcherPriority.Normal, new Action(delegate()
                            {
                                serverText.Text = ((int)((float)x * 100.0 / (float)tilesWide)) + "% - Reading tiles";
                            }));
                            for (int y = 0; y < tilesHigh; y++)
                            {
                                tiles[x, y].isActive = b.ReadBoolean();
                                if (tiles[x, y].isActive)
                                {
                                    tiles[x, y].type = b.ReadByte();
                                    if (tiles[x, y].type > MaxTile) // something screwy in the map
                                    {
                                        tiles[x, y].isActive = false;
                                        foundInvalid = true;
                                        invalid = String.Format("{0} is not a valid tile type", tiles[x, y].type);
                                    }
                                    else if (tileInfos[tiles[x, y].type].hasExtra)
                                    {
                                        // torches didn't have extra in older versions.
                                        if (version < 0x1c && tiles[x, y].type == 4)
                                        {
                                            tiles[x, y].u = -1;
                                            tiles[x, y].v = -1;
                                        }
                                        else
                                        {
                                            tiles[x, y].u = b.ReadInt16();
                                            tiles[x, y].v = b.ReadInt16();
                                            if (tiles[x, y].type == 144) //timer
                                                tiles[x, y].v = 0;
                                        }
                                    }
                                    else
                                    {
                                        tiles[x, y].u = -1;
                                        tiles[x, y].v = -1;
                                    }
                                }
                                if (version <= 0x19)
                                    b.ReadBoolean(); //skip obsolete hasLight
                                if (b.ReadBoolean())
                                {
                                    tiles[x, y].wall = b.ReadByte();
                                    if (tiles[x, y].wall > MaxWall)  // bad wall
                                    {
                                        foundInvalid = true;
                                        invalid = String.Format("{0} is not a valid wall type", tiles[x, y].wall);
                                        tiles[x, y].wall = 0;
                                    }
                                    tiles[x, y].wallu = -1;
                                    tiles[x, y].wallv = -1;
                                }
                                else
                                    tiles[x, y].wall = 0;
                                if (b.ReadBoolean())
                                {
                                    tiles[x, y].liquid = b.ReadByte();
                                    tiles[x, y].isLava = b.ReadBoolean();
                                }
                                else
                                    tiles[x, y].liquid = 0;
                                if (version >= 0x21)
                                    tiles[x, y].hasWire = b.ReadBoolean();
                                else
                                    tiles[x, y].hasWire = false;
                                if (version >= 0x19) //RLE
                                {
                                    int rle = b.ReadInt16();
                                    for (int r = y + 1; r < y + 1 + rle; r++)
                                    {
                                        tiles[x, r].isActive = tiles[x, y].isActive;
                                        tiles[x, r].type = tiles[x, y].type;
                                        tiles[x, r].u = tiles[x, y].u;
                                        tiles[x, r].v = tiles[x, y].v;
                                        tiles[x, r].wall = tiles[x, y].wall;
                                        tiles[x, r].wallu = -1;
                                        tiles[x, r].wallv = -1;
                                        tiles[x, r].liquid = tiles[x, y].liquid;
                                        tiles[x, r].isLava = tiles[x, y].isLava;
                                        tiles[x, r].hasWire = tiles[x, y].hasWire;
                                    }
                                    y += rle;
                                }
                            }
                        }
                        chests.Clear();
                        for (int i = 0; i < 1000; i++)
                        {
                            if (b.ReadBoolean())
                            {
                                Chest chest = new Chest();
                                chest.items = new ChestItem[20];
                                chest.x = b.ReadInt32();
                                chest.y = b.ReadInt32();
                                for (int ii = 0; ii < 20; ii++)
                                {
                                    chest.items[ii].stack = b.ReadByte();
                                    if (chest.items[ii].stack > 0)
                                    {
                                        string name="Unknown";
                                        if (version >= 0x26) //item names not stored
                                        {
                                            Int32 itemid = b.ReadInt32();
                                            if (itemid < 0)
                                            {
                                                itemid = -itemid;
                                                if (itemid < itemNames2.Length)
                                                    name = itemNames2[itemid];
                                            }
                                            else if (itemid < itemNames.Length)
                                                name = itemNames[itemid];
                                        }
                                        else
                                            name = b.ReadString();
                                        string prefix = "";
                                        if (version >= 0x24) //item prefixes
                                        {
                                            int pfx = b.ReadByte();
                                            if (pfx < prefixes.Length)
                                                prefix = prefixes[pfx];
                                        }
                                        if (prefix != "")
                                            prefix += " ";
                                        chest.items[ii].name = prefix + name;
                                    }
                                }
                                chests.Add(chest);
                            }
                        }
                        signs.Clear();
                        for (int i = 0; i < 1000; i++)
                        {
                            if (b.ReadBoolean())
                            {
                                Sign sign = new Sign();
                                sign.text = b.ReadString();
                                sign.x = b.ReadInt32();
                                sign.y = b.ReadInt32();
                                signs.Add(sign);
                            }
                        }
                        npcs.Clear();
                        Dispatcher.Invoke(DispatcherPriority.Normal, new Action(delegate()
                        {
                            NPCs.Items.Clear();
                            serverText.Text = "Loading NPCs...";
                        }));
                        while (b.ReadBoolean())
                        {
                            NPC npc = new NPC();
                            npc.title = b.ReadString();
                            npc.name = "";
                            npc.x = b.ReadSingle();
                            npc.y = b.ReadSingle();
                            npc.isHomeless = b.ReadBoolean();
                            npc.homeX = b.ReadInt32();
                            npc.homeY = b.ReadInt32();

                            npc.order = -1;
                            npc.num = 0;
                            npc.sprite = 0;
                            for (int i=0;i<friendlyNPCs.Length;i++)
                                if (friendlyNPCs[i].title == npc.title)
                                {
                                    npc.sprite = friendlyNPCs[i].id;
                                    npc.num = friendlyNPCs[i].num;
                                    npc.order = friendlyNPCs[i].order;
                                }

                            npcs.Add(npc);
                            addNPCToMenu(npc);

                        }
                        if (version >= 31) //read npcs
                        {
                            int numNames = 9;
                            if (version>=34)
                                numNames++;
                            for (int i = 0; i < numNames; i++)
                            {
                                string name = b.ReadString();
                                for (int j = 0; j < npcs.Count; j++)
                                {
                                    if (npcs[j].order == i)
                                    {
                                        npcs[j].name = name;
                                        addNPCToMenu(npcs[j]);
                                    }
                                }
                            }
                        }
                    }
                    if (foundInvalid)
                    {
                        Dispatcher.Invoke(DispatcherPriority.Normal, new Action(delegate()
                        {
                            MessageBox.Show("Found problems with the map: " + invalid + "\nIt may not display properly.", "Warning");
                        }));
                    }
                    Dispatcher.Invoke(DispatcherPriority.Normal, new Action(delegate()
                        {
                            render.SetWorld(tilesWide, tilesHigh, groundLevel, rockLevel, npcs);
                            loaded = true;
                            done();
                        }));
                    calculateLight();
                    Dispatcher.Invoke(DispatcherPriority.Normal, new Action(delegate()
                        {
                            serverText.Text = "";
                        }));
                }
                catch (Exception e)
                {
                    Dispatcher.Invoke(DispatcherPriority.Normal, new Action(delegate()
                        {
                            MessageBox.Show(e.Message);
                            loaded = false;
                            serverText.Text = "";
                            done();
                        }));
                }
            };
            new Thread(loadThread).Start();
        }