private void Hilight_Executed(object sender, ExecutedRoutedEventArgs e)
 {
     ArrayList items = tileInfos.Items();
     HilightWin h = new HilightWin(items);
     if (h.ShowDialog() == true)
     {
         foreach (var i in h.SelectedItems)
         {
             i.isHilighting = true;
             // also hilight the subvariants
             hiliteVariants(i);
         }
         QuickHiliteToggle.IsChecked = true;
     }
 }
 private void Hilight_Executed(object sender, ExecutedRoutedEventArgs e)
 {
     ArrayList items = tileInfos.Items();
     HilightWin h = new HilightWin(items);
     if (h.ShowDialog() == true)
     {
         h.SelectedItem.isHilighting = true;
         // also hilight the subvariants
         hiliteVariants(h.SelectedItem);
         isHilight = true;
         RenderMap();
     }
 }