// allocationCallbacks externally owned, must outlive this object. public static void _ctor(ref D3D12MA_Vector <T> pThis, [NativeTypeName("const D3D12MA_ALLOCATION_CALLBACKS&")] D3D12MA_ALLOCATION_CALLBACKS *allocationCallbacks) { pThis.m_AllocationCallbacks = allocationCallbacks; pThis.m_pArray = null; pThis.m_Count = 0; pThis.m_Capacity = 0; }
public static void _ctor(ref D3D12MA_Vector <T> pThis, [NativeTypeName("size_t")] nuint count, [NativeTypeName("const D3D12MA_ALLOCATION_CALLBACKS&")] D3D12MA_ALLOCATION_CALLBACKS *allocationCallbacks) { pThis.m_AllocationCallbacks = allocationCallbacks; pThis.m_pArray = (count != 0) ? AllocateArray <T>(allocationCallbacks, count) : null; pThis.m_Count = count; pThis.m_Capacity = count; }
// allocationCallbacks externally owned, must outlive this object. public static void _ctor(ref D3D12MA_PoolAllocator <T> pThis, [NativeTypeName("D3D12MA_ALLOCATION_CALLBACKS&")] D3D12MA_ALLOCATION_CALLBACKS *allocationCallbacks, [NativeTypeName("UINT")] uint firstBlockCapacity) { pThis.m_AllocationCallbacks = allocationCallbacks; pThis.m_FirstBlockCapacity = firstBlockCapacity; D3D12MA_Vector <ItemBlock> ._ctor(ref pThis.m_ItemBlocks, allocationCallbacks); D3D12MA_ASSERT((D3D12MA_DEBUG_LEVEL > 0) && (pThis.m_FirstBlockCapacity > 1)); }
public D3D12MA_JsonWriter([NativeTypeName("const D3D12MA_ALLOCATION_CALLBACKS&")] D3D12MA_ALLOCATION_CALLBACKS *allocationCallbacks, [NativeTypeName("StringBuilder&")] D3D12MA_StringBuilder *stringBuilder) { m_SB = stringBuilder; Unsafe.SkipInit(out m_Stack); D3D12MA_Vector <StackItem> ._ctor(ref m_Stack, allocationCallbacks); m_InsideString = false; }
internal static void _ctor(ref D3D12MA_BlockMetadata_Generic pThis, [NativeTypeName("const D3D12MA_ALLOCATION_CALLBACKS&")] D3D12MA_ALLOCATION_CALLBACKS *allocationCallbacks, bool isVirtual) { pThis.Base = new D3D12MA_BlockMetadata(allocationCallbacks, isVirtual); pThis.Base.lpVtbl = Vtbl; pThis.m_FreeCount = 0; pThis.m_SumFreeSize = 0; D3D12MA_List <D3D12MA_Suballocation> ._ctor(ref pThis.m_Suballocations, allocationCallbacks); D3D12MA_Vector <D3D12MA_List <D3D12MA_Suballocation> .iterator> ._ctor(ref pThis.m_FreeSuballocationsBySize, allocationCallbacks); Unsafe.SkipInit(out pThis.m_ZeroInitializedRange); D3D12MA_ASSERT((D3D12MA_DEBUG_LEVEL > 0) && (allocationCallbacks != null)); }
internal static void _ctor(ref D3D12MA_BlockVector pThis, D3D12MA_AllocatorPimpl *hAllocator, D3D12_HEAP_TYPE heapType, D3D12_HEAP_FLAGS heapFlags, [NativeTypeName("UINT64")] ulong preferredBlockSize, [NativeTypeName("size_t")] nuint minBlockCount, [NativeTypeName("size_t")] nuint maxBlockCount, bool explicitBlockSize) { pThis.m_hAllocator = hAllocator; pThis.m_HeapType = heapType; pThis.m_HeapFlags = heapFlags; pThis.m_PreferredBlockSize = preferredBlockSize; pThis.m_MinBlockCount = minBlockCount; pThis.m_MaxBlockCount = maxBlockCount; pThis.m_ExplicitBlockSize = explicitBlockSize; pThis.m_MinBytes = 0; pThis.m_HasEmptyBlock = false; D3D12MA_Vector <Pointer <D3D12MA_NormalBlock> > ._ctor(ref pThis.m_Blocks, hAllocator->GetAllocs()); pThis.m_NextBlockId = 0; D3D12MA_RW_MUTEX._ctor(ref pThis.m_Mutex); }
public static void _ctor(ref D3D12MA_Vector <T> pThis, [NativeTypeName("const D3D12MA_Vector<T>&")] in D3D12MA_Vector <T> src)
public D3D12MA_StringBuilder(D3D12MA_ALLOCATION_CALLBACKS *allocationCallbacks) { Unsafe.SkipInit(out m_Data); D3D12MA_Vector <ushort> ._ctor(ref m_Data, allocationCallbacks); }