Exemple #1
0
        /// <summary>
        /// Updates tiles to update when the current queue of tiles
        /// has finished generating.
        /// </summary>
        public void Update()
        {
            if (queuedTiles < 1)
            {
                Settings.StartCoroutine(UpdateTiles());
            }

            Settings.StartCoroutine(UpdateColliders(0.5f));
        }