internal void Play() { CheckTerminToWall(); TerminTransform(); RunEnemis(); termin.Run(enemis.FindAll(r => Math.Abs(r.X - termin.Real_x) < 100 && (r.Y - termin.Real_y) < 100 && r.Status == EnemiStatus.Playing)); real_x = -1 * floor.X; real_y = -1 * floor.Y; termin.Real_x = real_x + termin.X; termin.Real_y = real_y + termin.Y; plane.move(real_x, real_y); CheckFinish(); }