public void Reset()
 {
     Frame = 0;
     this.Timer = new Timer();
 }
Exemple #2
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 private void Initilize(SodaGuy sodaGuy, bool isAlive)
 {
     this.Position = sodaGuy.Position + sodaGuy.Center;
     this.Alive = isAlive;
     this.AttackSprite = this.IdleSprite = sodaGuy.SodaCanSprite;
     this.Direction = sodaGuy.Direction;
     this.SodaGuy = sodaGuy;
     this.Velocity = new Vector2(Enemy.MAX_SPEED * sodaGuy.Direction.GetLateralDirectionSign(), MAX_JUMP_HEIGHT);
     this.JumpHeight = MAX_JUMP_HEIGHT;
     this.DeathAction = (GameObject gameObject) => { };
     this.Timer = new Timer();
 }