Exemple #1
0
        private static void RunServer()
        {
            Data.Data.DataPath = "data/";

            Stopwatch sw = Stopwatch.StartNew();

            AppDomain.CurrentDomain.UnhandledException += UnhandledException;

            Console.WriteLine("----===== Tera-Project C# GameServer Emulator =====----\n\n");
            Console.WriteLine("Starting Game Server!\n"
                + "-------------------------------------------");

            TcpServer = new TcpServer("*", Config.GetServerPort(), Config.GetServerMaxCon());
            Connection.SendAllThread.Start();

            OpCodes.Init();
            Console.WriteLine("OpCodes - Revision 1725 initialized!\n"
                + "-------------------------------------------\n");

            #region global_components

            //services
            FeedbackService = new FeedbackService();
            AccountService = new AccountService();
            PlayerService = new PlayerService();
            MapService = new MapService();
            ChatService = new ChatService();
            VisibleService = new VisibleService();
            ControllerService = new ControllerService();
            CraftService = new CraftService();
            ItemService = new ItemService();
            AiService = new AiService();
            GeoService = new GeoService();
            StatsService = new StatsService();
            ObserverService = new ObserverService();
            AreaService = new AreaService();
            InformerService = new InformerService();
            TeleportService = new TeleportService();
            PartyService = new PartyService();
            SkillsLearnService = new SkillsLearnService();
            CraftLearnService = new CraftLearnService();
            GuildService = new GuildService();
            EmotionService = new EmotionService();
            RelationService = new RelationService();
            DuelService = new DuelService();
            StorageService = new StorageService();
            TradeService = new TradeService();
            MountService = new MountService();

            //engines
            ActionEngine = new ActionEngine.ActionEngine();
            AdminEngine = new AdminEngine.AdminEngine();
            SkillEngine = new SkillEngine.SkillEngine();
            QuestEngine = new QuestEngine.QuestEngine();

            #endregion

            GlobalLogic.ServerStart("SERVER=" + Config.GetDatabaseHost() + ";DATABASE=" + Config.GetDatabaseName() + ";UID=" + Config.GetDatabaseUser() + ";PASSWORD="******";PORT=" + Config.GetDatabasePort() + ";charset=utf8");

            Console.WriteLine("-------------------------------------------\n"
                + "Loading Tcp Service.\n"
                + "-------------------------------------------");
            TcpServer.BeginListening();

            try
            {
                ServiceApplication = ScsServiceBuilder.CreateService(new ScsTcpEndPoint(23232));
                ServiceApplication.AddService<IInformerService, InformerService>((InformerService) InformerService);
                ServiceApplication.Start();
                Log.Info("InformerService started at *:23232.");

                var webservices = new ServiceManager();
                webservices.Run();
            }
            catch (Exception ex)
            {
                Log.ErrorException("InformerService can not be started.", ex);
            }

            sw.Stop();
            Console.WriteLine("-------------------------------------------");
            Console.WriteLine("           Server start in {0}", (sw.ElapsedMilliseconds/1000.0).ToString("0.00s"));
            Console.WriteLine("-------------------------------------------");
        }
Exemple #2
0
        private static void RunServer()
        {
            Data.Data.DataPath = "data/";

            Stopwatch sw = Stopwatch.StartNew();

            AppDomain.CurrentDomain.UnhandledException += UnhandledException;

            Console.WriteLine("----===== GameServer =====----\n\n"
                              + "Starting game server\n\n"
                              + "Loading data files.\n"
                              + "-------------------------------------------");

            TcpServer = new TcpServer("*", 11101, 1000);
            Connection.SendAllThread.Start();

            OpCodes.Init();

            #region global_components

            //services
            FeedbackService = new FeedbackService();
            AccountService = new AccountService();
            PlayerService = new PlayerService();
            MapService = new MapService();
            ChatService = new ChatService();
            VisibleService = new VisibleService();
            ControllerService = new ControllerService();
            CraftService = new CraftService();
            ItemService = new ItemService();
            AiService = new AiService();
            GeoService = new GeoService();
            StatsService = new StatsService();
            ObserverService = new ObserverService();
            AreaService = new AreaService();
            InformerService = new InformerService();
            TeleportService = new TeleportService();
            PartyService = new PartyService();
            SkillsLearnService = new SkillsLearnService();
            CraftLearnService = new CraftLearnService();
            GuildService = new GuildService();
            EmotionService = new EmotionService();
            RelationService = new RelationService();
            DuelService = new DuelService();
            StorageService = new StorageService();
            TradeService = new TradeService();
            MountService = new MountService();

            //engines
            ActionEngine = new ActionEngine.ActionEngine();
            AdminEngine = new AdminEngine.AdminEngine();
            SkillEngine = new SkillEngine.SkillEngine();
            QuestEngine = new QuestEngine.QuestEngine();

            #endregion

            GlobalLogic.ServerStart(GamePlay.Default.DBConString);

            TcpServer.BeginListening();

            try
            {
                ServiceApplication = ScsServiceBuilder.CreateService(new ScsTcpEndPoint(23232));
                ServiceApplication.AddService<IInformerService, InformerService>((InformerService) InformerService);
                ServiceApplication.Start();
                Log.Info("InformerService started at *:23232.");

                var webservices = new ServiceManager();
                webservices.Run();
            }
            catch (Exception ex)
            {
                Log.ErrorException("InformerService can not be started.", ex);
            }

            sw.Stop();
            Console.WriteLine("-------------------------------------------");
            Console.WriteLine("           Server start in {0}", (sw.ElapsedMilliseconds/1000.0).ToString("0.00s"));
            Console.WriteLine("-------------------------------------------");
        }
Exemple #3
0
        public void ItemUse(Player player, int itemId, WorldPosition position)
        {
            StorageItem i = Global.StorageService.GetItemById(player.Inventory, itemId);

            if (i == null)
            {
                return;
            }

            if (!CanUseItem(player, i, null, true))
            {
                return;
            }

            if (i.ItemTemplate.Id == 98) //Campfire
            {
                if (MapService.TryPutCampfire(player, position))
                {
                    Global.StorageService.RemoveItemById(player, player.Inventory, itemId, 1);
                }

                return;
            }

            ItemTemplate template = i.ItemTemplate;

            SkillStat skillStat = template.CatigorieStat as SkillStat;

            if (skillStat == null && template.CombatItemType != CombatItemType.RECIPE)
            {
                return;
            }

            switch (template.CombatItemType)
            {
            case CombatItemType.SKILLBOOK:
                Global.SkillsLearnService.UseSkillBook(player, template.Id);
                break;

            case CombatItemType.IMMEDIATE:
            case CombatItemType.DISPOSAL:
            {
                Global.SkillEngine.UseSkill(
                    player.Connection,
                    new UseSkillArgs
                    {
                        IsItemSkill   = true,
                        SkillId       = skillStat.SkillId,
                        StartPosition = position,
                    });

                new SpItemCooldown(itemId, template.Cooltime).Send(player);
            }
            break;

            case CombatItemType.NO_COMBAT:
                //new SpSystemNotice("Process use NO_COMBAT item").Send(player.Connection);
                break;

            case CombatItemType.RECIPE:
                Global.CraftService.AddRecipe(player, itemId);
                SystemMessages.YouLearnedToMakeRecipe("@item:" + itemId);
                //new SpSystemNotice("You learned new recipe").Send(player.Connection);
                break;
            }

            int groupId = ItemTemplate.Factory(itemId).CoolTimeGroup;

            if (groupId != 0)
            {
                if (player.ItemCoodowns.ContainsKey(groupId))
                {
                    player.ItemCoodowns[groupId] = RandomUtilities.GetCurrentMilliseconds();
                }
                else
                {
                    player.ItemCoodowns.Add(groupId, RandomUtilities.GetCurrentMilliseconds());
                }
            }

            Global.StorageService.RemoveItemById(player, player.Inventory, itemId, 1);
        }
        private static void RunServer()
        {
            //Start ServerStartTime
            Stopwatch serverStartStopwatch = Stopwatch.StartNew();
            AppDomain.CurrentDomain.UnhandledException += UnhandledException;

            //CheckServerMode
            CheckServerMode();

            //ConsoleOutput-Infos
            PrintServerLicence();
            PrintServerInfo();

            //Initialize TcpServer
            TcpServer = new TcpServer("*", Configuration.Network.GetServerPort(), Configuration.Network.GetServerMaxCon());
            Connection.SendAllThread.Start();

            //Initialize Server OpCodes
            OpCodes.Init();
            Console.WriteLine("----------------------------------------------------------------------------\n"
                +"---===== OpCodes - Revision: " + OpCodes.Version + " EU initialized!");
            
            //Global Services
            #region global_components
            //Services
            FeedbackService = new FeedbackService();
            AccountService = new AccountService();
            PlayerService = new PlayerService();
            MapService = new MapService();
            ChatService = new ChatService();
            VisibleService = new VisibleService();
            ControllerService = new ControllerService();
            CraftService = new CraftService();
            ItemService = new ItemService();
            AiService = new AiService();
            GeoService = new GeoService();
            StatsService = new StatsService();
            ObserverService = new ObserverService();
            AreaService = new AreaService();
            TeleportService = new TeleportService();
            PartyService = new PartyService();
            SkillsLearnService = new SkillsLearnService();
            CraftLearnService = new CraftLearnService();
            GuildService = new GuildService();
            EmotionService = new EmotionService();
            RelationService = new RelationService();
            DuelService = new DuelService();
            StorageService = new StorageService();
            TradeService = new TradeService();
            MountService = new MountService();

            //Engines
            ActionEngine = new ActionEngine.ActionEngine();
            AdminEngine = new AdminEngine.AdminEngine();
            SkillEngine = new SkillEngine.SkillEngine();
            QuestEngine = new QuestEngine.QuestEngine();
            #endregion

            //Set SqlDatabase Connection
            GlobalLogic.ServerStart("SERVER=" + DAOManager.MySql_Host + ";DATABASE=" + DAOManager.MySql_Database + ";UID=" + DAOManager.MySql_User + ";PASSWORD="******";PORT=" + DAOManager.MySql_Port + ";charset=utf8");
            Console.ForegroundColor = ConsoleColor.Gray;

            //Start Tcp-Server Listening
            Console.WriteLine("----------------------------------------------------------------------------\n"
                + "---===== Loading GameServer Service.\n"
                + "----------------------------------------------------------------------------");
            TcpServer.BeginListening();

            //Stop ServerStartTime
            serverStartStopwatch.Stop();
            Console.WriteLine("----------------------------------------------------------------------------");
            Console.WriteLine("---===== GameServer start in {0}", (serverStartStopwatch.ElapsedMilliseconds / 1000.0).ToString("0.00s"));
            Console.WriteLine("----------------------------------------------------------------------------");
        }