public void drawText(spritebatchextension batcher, string text, float x, float y, float sx, float sy, float tx, float ty)
    {
        int len = text.Length;
        for (int i = 0; i < len; i++)
        {
            int c = text[i] - ' ';
            
            if (c < 0 || c > glyphs.Length - 1)
            continue;

            TextureRegion glyph = glyphs[c];
            batcher.drawSprite(x, y, sx * glyphWidth, sy * glyphHeight, glyph);
            x += glyphWidth * (tx);
        }
    }
        public GameScreen()
        {
            guiCam        = new Camera2D(Assets.screenWidth, Assets.screenHeight);
            batcher       = new spritebatchextension(Assets.max_texrg);
            batcherBridge = new BatcherBridge(batcher);
            ts_bridge     = new tools_seting_bridge();


            //Sending a handle of this class to c++
            Bridge.postobject(this, 0);
            //Sending a handle of this class to c++
            Bridge.postobject(batcherBridge, 1);
            //Sending a handle of this class to c++
            Bridge.postobject(guiCam, 2);
            //////////////////////////////////////
            Bridge.postobject(ts_bridge, 4);
            /////////////////////////////////
        }
  public GameScreen()
 {
  	
       guiCam = new Camera2D(Assets.screenWidth, Assets.screenHeight);
       batcher = new spritebatchextension(Assets.max_texrg );
       batcherBridge=new BatcherBridge(batcher);
       ts_bridge=new tools_seting_bridge();
  
      
     //Sending a handle of this class to c++
      Bridge.postobject(this, 0);
     //Sending a handle of this class to c++
      Bridge.postobject(batcherBridge, 1);
     //Sending a handle of this class to c++
      Bridge.postobject(guiCam, 2);
     //////////////////////////////////////
      Bridge.postobject(ts_bridge,4);
    /////////////////////////////////  
      
  }
 public void drawText(spritebatchextension batcher, string text, float x, float y)
 {
   drawText(batcher,  text, x, y,1,1,1,1);
 }
Exemple #5
0
 public BatcherBridge(spritebatchextension batcher)
 {
     this.batcher = batcher;
 }
 public BatcherBridge(spritebatchextension batcher)
 {
     this.batcher = batcher;
 }