/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { MasterRandom.Init(); SoundBoard.Init(this); Components.Add(new InputHandler(this)); PieceImageFactory.Init(GraphicsDevice); PieceTemplate.Init("Standard"); SpriteLoader.Init(this); InitUser("Player"); // var path = Environment.GetFolderPath(Environment.SpecialFolder.Personal); // // var trip = Path.Combine(path, "Player.bin"); // // string[] files = System.IO.Directory.GetFiles(path, "*.bin"); // // if (files.Length == 0) titleScreen = new TitleScreen(stateManager, true, Screens.TitleScreen); // else // { // titleScreen = new TitleScreen(stateManager, false, Screens.TitleScreen); // InitUser(null); // } stateManager.AddScreen(titleScreen); SoundBoard.MusicControl("StartProgram"); this.IsMouseVisible = true; //graphics.IsFullScreen = true; //graphics.ApplyChanges(); }