public void Load (string id, View view) { if (activeContainer == null) { // Initialize if this is the first time loading a view activeContainer = container1; activeContainer.LoadView (id, view); activeContainer.SetInputEnabled (); inactiveContainer = container2; inactiveContainer.RectTransform.SetAnchoredPositionX (canvasWidth); } else { inactiveContainer.LoadView (id, view); // Trigger the slide animation // If the new screen and previous screen have a transition override specified, use that // Otherwise, use the default behaviour bool slideIn; if (transitionOverrides.TryGetValue (prevId + " " + id, out slideIn)) { if (slideIn) { SlideIn (); } else { SlideOut (); } } else { if (inactiveContainer.TemplateIsBefore (id, prevId)) { SlideOut (); } else { SlideIn (); } } } prevId = id; }
void UpdateActiveContainer() { TemplateContainer temp = activeContainer; activeContainer = inactiveContainer; inactiveContainer = temp; }
void OnEnable() { canvasWidth = canvas.GetComponent <RectTransform> ().sizeDelta.x; container1 = TemplateContainer.Init(this, 0); container2 = TemplateContainer.Init(this, 1); anim = UIAnimator.AttachTo(gameObject); }
public void Load(string id, View view) { if (activeContainer == null) { // Initialize if this is the first time loading a view activeContainer = container1; activeContainer.LoadView(id, view); activeContainer.SetInputEnabled(); inactiveContainer = container2; inactiveContainer.RectTransform.SetAnchoredPositionX(canvasWidth); } else { inactiveContainer.LoadView(id, view); // Trigger the slide animation // If the new screen and previous screen have a transition override specified, use that // Otherwise, use the default behaviour bool slideIn; if (transitionOverrides.TryGetValue(prevId + " " + id, out slideIn)) { if (slideIn) { SlideIn(); } else { SlideOut(); } } else { if (inactiveContainer.TemplateIsBefore(id, prevId)) { SlideOut(); } else { SlideIn(); } } } prevId = id; }
public static TemplateContainer Init(TemplatesContainer myContainer, int siblingIndex) { TemplateContainer c = ObjectPool.Instantiate <TemplateContainer> (); c.transform.SetParent(myContainer.transform); c.transform.SetSiblingIndex(siblingIndex); c.RectTransform.localScale = Vector3.one; c.RectTransform.anchoredPosition = Vector2.zero; c.RectTransform.sizeDelta = Vector2.zero; c.InitOverlayElements(myContainer); // All templates should be deactivated to start foreach (Template template in c.templates) { template.gameObject.SetActive(false); } return(c); }
void OnEnable () { canvasWidth = canvas.GetComponent<RectTransform> ().sizeDelta.x; container1 = TemplateContainer.Init (this, 0); container2 = TemplateContainer.Init (this, 1); anim = UIAnimator.AttachTo (gameObject); }
void UpdateActiveContainer () { TemplateContainer temp = activeContainer; activeContainer = inactiveContainer; inactiveContainer = temp; }