Exemple #1
0
        protected override void OnUpdateFrame(FrameEventArgs e)
        {
            // called once per frame; app logic
            var keyboard = OpenTK.Input.Keyboard.GetState();

            if (keyboard[OpenTK.Input.Key.Escape])
            {
                this.Exit();
            }
            var   mouse = OpenTK.Input.Mouse.GetState();
            Point p     = CursorPosition.GetCursorPosition();

            game.SetMouseState(p.X, p.Y, mouse.LeftButton == ButtonState.Pressed);
        }
Exemple #2
0
        protected override void OnUpdateFrame(FrameEventArgs e)
        {
            // called once per frame; app logic
            var keyboard = OpenTK.Input.Keyboard.GetState();

            if (keyboard[OpenTK.Input.Key.Escape])
            {
                this.Exit();
            }
            var   mouse = OpenTK.Input.Mouse.GetState();
            Point p     = CursorPosition.GetCursorPosition();

            if (p.X > X && p.X <= X + Width && p.Y > Y && p.Y <= p.Y + Width)
            {
                game.SetMouseState(mouse, p.X, p.Y);
            }
        }