// Token: 0x06000017 RID: 23 RVA: 0x00002F38 File Offset: 0x00001138 public static Skill Init() { SL_Skill sl_Skill = new SL_Skill { Name = "Prayer of Healing", EffectBehaviour = EffectBehaviours.OverrideEffects, Target_ItemID = 8200180, New_ItemID = 2502014, Description = "WIP", CastType = Character.SpellCastType.CallElements, CastModifier = Character.SpellCastModifier.Immobilized, CastLocomotionEnabled = false, MobileCastMovementMult = -1f, CastSheatheRequired = 2, EffectTransforms = new SL_EffectTransform[] { new SL_EffectTransform { TransformName = "ActivationEffects", Effects = new SL_Effect[0] }, new SL_EffectTransform { TransformName = "Effects", Effects = new SL_Effect[0] } }, Cooldown = 30f, ManaCost = 600f, StaminaCost = 0f }; Skill skill = (Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill); Transform transform = skill.transform.Find("Effects"); HealingAoE healingAoE = transform.gameObject.AddComponent <HealingAoE>(); healingAoE.RestoredHealth = 30f; healingAoE.Range = 30f; healingAoE.CanRevive = true; healingAoE.AmplificationType = DamageType.Types.Electric; UnityEngine.Object.Destroy(skill.gameObject.GetComponentInChildren <AddStatusEffect>()); return(skill); }
// Token: 0x0600002A RID: 42 RVA: 0x00003F24 File Offset: 0x00002124 protected override void ActivateLocally(Character character, object[] _infos) { bool flag = this.TryRemove(character, "Dez Runes"); if (flag) { character.StatusEffectMngr.AddStatusEffect(ResourcesPrefabManager.Instance.GetStatusEffectPrefab("Runic Protection Amplified"), character); } else { bool flag2 = this.TryRemove(character, "Shim Runes"); if (flag2) { CelestialSurge.StaticActivate(character, _infos, this); } else { bool flag3 = this.TryRemove(character, "Egoth Runes"); if (flag3) { character.Stats.AffectHealth(HealingAoE.AmpHealing(character, 40f, DamageType.Types.Electric)); } else { bool flag4 = this.TryRemove(character, "Fal Runes"); if (flag4) { character.StatusEffectMngr.AddStatusEffect(Templar.Instance.surgeOfDivinityInstance, character); } else { HealingAoE.StaticActivate(this, character, _infos, 30f, 30f, DamageType.Types.Electric, true); } } } } }
// Token: 0x0600000B RID: 11 RVA: 0x000025F0 File Offset: 0x000007F0 public static Skill Init() { SL_Skill sl_Skill = new SL_Skill { Name = "Cure Wounds", EffectBehaviour = EffectBehaviours.OverrideEffects, Target_ItemID = 8200180, New_ItemID = 2502000, SLPackName = "Templar", SubfolderName = "Cure Wounds", Description = "Restores some health for you and your nearby allies.", CastType = Character.SpellCastType.Fast, CastModifier = Character.SpellCastModifier.Mobile, CastLocomotionEnabled = true, MobileCastMovementMult = 0.5f, EffectTransforms = new SL_EffectTransform[] { new SL_EffectTransform { TransformName = "Effects", Effects = new SL_Effect[0], } }, Cooldown = 5f, StaminaCost = 0f, ManaCost = 14f, }; Skill skill = (Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill); HealingAoE healingAoE = skill.transform.Find("Effects").gameObject.AddComponent <HealingAoE>(); healingAoE.Range = 30f; healingAoE.RestoredHealth = 7f; healingAoE.AmplificationType = DamageType.Types.Electric; healingAoE.CanRevive = false; return(skill); }
// Token: 0x06000021 RID: 33 RVA: 0x00003AD0 File Offset: 0x00001CD0 public static void StaticActivate(Effect instance, Character _affectedCharacter, object[] _infos, float _range, float _restoredHealth, DamageType.Types _amplificationType, bool _canRevive) { List <Character> list = new List <Character>(); CharacterManager.Instance.FindCharactersInRange(_affectedCharacter.CenterPosition, _range, ref list); list = (from c in list where c.Faction == _affectedCharacter.Faction select c).ToList <Character>(); float quantity = HealingAoE.AmpHealing(_affectedCharacter, _restoredHealth, _amplificationType); foreach (Character character in list) { bool flag = character.IsDead && _canRevive; if (flag) { HealingAoE.Revive(character); } bool flag2 = !character.IsDead || _canRevive; if (flag2) { character.Stats.AffectHealth(quantity); } } }
// Token: 0x06000023 RID: 35 RVA: 0x00003C18 File Offset: 0x00001E18 protected override void ActivateLocally(Character character, object[] _infos) { HealingAoE.StaticActivate(this, character, _infos, this.Range, this.RestoredHealth, this.AmplificationType, this.CanRevive); }