//Butonul de Search in sine functioneaza pe aceeasi logica ca butoanele celelalte,
        // dar trimit ca parametru ce s-a cautat in schimb
        private void SearchButton_Click(object sender, EventArgs e)
        {
            string   search       = SearchText.Text;
            ShowData ShowAngajati = new ShowData(search);

            ShowAngajati.Show();
        }
        private void Scumpe_Click(object sender, EventArgs e)
        {
            ShowData ShowAngajati = new ShowData("scumpe");

            ShowAngajati.Show();
        }
        private void Angajati_Click(object sender, EventArgs e)
        {
            ShowData ShowAngajati = new ShowData("angajati");

            ShowAngajati.Show();
        }
        private void Modele_Click(object sender, EventArgs e)
        {
            ShowData ShowModele = new ShowData("modele");

            ShowModele.Show();
        }
        private void Masini_Click(object sender, EventArgs e)
        {
            ShowData ShowMasini = new ShowData("masini");

            ShowMasini.Show();
        }
        //Pentru fiecare buton voi deschide o noua fereastra de tip ShowData, definita de mine
        // al carui unic scop este de a afisa rezultatul unui select, dar trimit de asemenea parametru pt a stii
        // ce buton a fost apasat
        private void Facturi_Click(object sender, EventArgs e)
        {
            ShowData ShowFacturi = new ShowData("facturi");

            ShowFacturi.Show();
        }