//Create joystick packet from floating point axis. //Center = 0.0. //Up/Right =1.0. //Down/Left=-1.0. private static byte[] CreateJoyPacket(float fRx, float fRy, float fLx, float fLy, float speed) { //template joy packet. var packet = new byte[] { 0xcc, 0xb0, 0x00, 0x7f, 0x60, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x16, 0x01, 0x0e, 0x00, 0x25, 0x54 }; var axis1 = (short)(660.0F * fRx + 1024.0F); //RightX center=1024 left =364 right =-364 var axis2 = (short)(660.0F * fRy + 1024.0F); //RightY down =364 up =-364 var axis3 = (short)(660.0F * fLy + 1024.0F); //LeftY down =364 up =-364 var axis4 = (short)(660.0F * fLx + 1024.0F); //LeftX left =364 right =-364 var axis5 = (short)(660.0F * speed + 1024.0F); //Speed. if (speed > 0.1f) { axis5 = 0x7fff; } var packedAxis = ((long)axis1 & 0x7FF) | (((long)axis2 & 0x7FF) << 11) | ((0x7FF & (long)axis3) << 22) | ((0x7FF & (long)axis4) << 33) | ((long)axis5 << 44); packet[9] = ((byte)(int)(0xFF & packedAxis)); packet[10] = ((byte)(int)(packedAxis >> 8 & 0xFF)); packet[11] = ((byte)(int)(packedAxis >> 16 & 0xFF)); packet[12] = ((byte)(int)(packedAxis >> 24 & 0xFF)); packet[13] = ((byte)(int)(packedAxis >> 32 & 0xFF)); packet[14] = ((byte)(int)(packedAxis >> 40 & 0xFF)); //Add time info. var now = DateTime.Now; packet[15] = (byte)now.Hour; packet[16] = (byte)now.Minute; packet[17] = (byte)now.Second; packet[18] = (byte)(now.Millisecond & 0xff); packet[19] = (byte)(now.Millisecond >> 8); Crc.CalcUCrc(packet, 4);//Not really needed. //calc crc for packet. Crc.CalcCrc(packet, packet.Length); return(packet); }
private static void SetPacketCrCs(byte[] packet) { Crc.CalcUCrc(packet, 4); Crc.CalcCrc(packet, packet.Length); }