void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.Window = ((STU_SoccerLineup2D.MainWindow)(target)); #line 12 "..\..\MainWindow.xaml" this.Window.Loaded += new System.Windows.RoutedEventHandler(this.Window_Loaded); #line default #line hidden return; case 2: this.visibleCanvas = ((System.Windows.Controls.Canvas)(target)); return; case 3: this.fieldPlayersRotate = ((System.Windows.Controls.Canvas)(target)); return; case 4: this.fieldPlayers = ((System.Windows.Controls.Canvas)(target)); return; case 5: this.field = ((System.Windows.Controls.Canvas)(target)); return; case 6: this.grass = ((System.Windows.Shapes.Rectangle)(target)); return; case 7: this.lines = ((System.Windows.Controls.Image)(target)); #line 25 "..\..\MainWindow.xaml" this.lines.ManipulationStarting += new System.EventHandler<System.Windows.Input.ManipulationStartingEventArgs>(this.field_ManipulationStarting); #line default #line hidden #line 25 "..\..\MainWindow.xaml" this.lines.ManipulationDelta += new System.EventHandler<System.Windows.Input.ManipulationDeltaEventArgs>(this.field_ManipulationDelta); #line default #line hidden #line 25 "..\..\MainWindow.xaml" this.lines.ManipulationInertiaStarting += new System.EventHandler<System.Windows.Input.ManipulationInertiaStartingEventArgs>(this.field_InertiaStarting); #line default #line hidden return; case 8: this.myCanvas = ((TelestrationWPF.DrawingCanvas)(target)); return; case 9: this.playerDots = ((System.Windows.Controls.Canvas)(target)); return; case 10: this.rightMenu = ((System.Windows.Controls.Canvas)(target)); return; case 11: this.menuBarBG = ((System.Windows.Controls.Image)(target)); return; case 12: this.trayIn = ((System.Windows.Shapes.Rectangle)(target)); return; case 13: this.trayOut = ((System.Windows.Shapes.Rectangle)(target)); return; case 14: this.fieldOff = ((System.Windows.Shapes.Rectangle)(target)); #line 89 "..\..\MainWindow.xaml" this.fieldOff.TouchDown += new System.EventHandler<System.Windows.Input.TouchEventArgs>(this.fieldActivate); #line default #line hidden return; case 15: this.fieldOn = ((System.Windows.Shapes.Rectangle)(target)); #line 94 "..\..\MainWindow.xaml" this.fieldOn.TouchUp += new System.EventHandler<System.Windows.Input.TouchEventArgs>(this.fieldActivate); #line default #line hidden return; case 16: this.playerOff = ((System.Windows.Shapes.Rectangle)(target)); #line 99 "..\..\MainWindow.xaml" this.playerOff.TouchUp += new System.EventHandler<System.Windows.Input.TouchEventArgs>(this.playerActivate); #line default #line hidden return; case 17: this.playerOn = ((System.Windows.Shapes.Rectangle)(target)); #line 104 "..\..\MainWindow.xaml" this.playerOn.TouchUp += new System.EventHandler<System.Windows.Input.TouchEventArgs>(this.playerActivate); #line default #line hidden return; case 18: this.myPalette = ((TelestrationWPF.DynamicPalette)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.controlPanelCanvas = ((System.Windows.Controls.Canvas)(target)); return; case 2: this.toolbar = ((System.Windows.Controls.Canvas)(target)); return; case 3: this.btnShowBench = ((System.Windows.Controls.Canvas)(target)); return; case 4: this.btnHideBench = ((System.Windows.Controls.Canvas)(target)); return; case 5: this.btnResetCards = ((System.Windows.Controls.Canvas)(target)); return; case 6: this.btnShowHome = ((System.Windows.Controls.Canvas)(target)); return; case 7: this.btnShowVisitors = ((System.Windows.Controls.Canvas)(target)); return; case 8: this.btnRotateField = ((System.Windows.Controls.Canvas)(target)); #line 41 "..\..\ControlPanel.xaml" this.btnRotateField.TouchUp += new System.EventHandler<System.Windows.Input.TouchEventArgs>(this.rotateField_buttonUp); #line default #line hidden return; case 9: this.myPalette = ((TelestrationWPF.DynamicPalette)(target)); return; case 10: this.bench = ((System.Windows.Controls.Canvas)(target)); #line 50 "..\..\ControlPanel.xaml" this.bench.TouchDown += new System.EventHandler<System.Windows.Input.TouchEventArgs>(this.bench_TouchDown); #line default #line hidden #line 50 "..\..\ControlPanel.xaml" this.bench.TouchUp += new System.EventHandler<System.Windows.Input.TouchEventArgs>(this.bench_TouchUp); #line default #line hidden #line 50 "..\..\ControlPanel.xaml" this.bench.ManipulationStarting += new System.EventHandler<System.Windows.Input.ManipulationStartingEventArgs>(this.bench_ManipulationStarting); #line default #line hidden #line 50 "..\..\ControlPanel.xaml" this.bench.ManipulationDelta += new System.EventHandler<System.Windows.Input.ManipulationDeltaEventArgs>(this.bench_ManipulationDelta); #line default #line hidden return; case 11: this.visitorsBench = ((System.Windows.Controls.Canvas)(target)); #line 52 "..\..\ControlPanel.xaml" this.visitorsBench.TouchDown += new System.EventHandler<System.Windows.Input.TouchEventArgs>(this.bench_TouchDown); #line default #line hidden #line 52 "..\..\ControlPanel.xaml" this.visitorsBench.TouchUp += new System.EventHandler<System.Windows.Input.TouchEventArgs>(this.bench_TouchUp); #line default #line hidden #line 52 "..\..\ControlPanel.xaml" this.visitorsBench.ManipulationStarting += new System.EventHandler<System.Windows.Input.ManipulationStartingEventArgs>(this.bench_ManipulationStarting); #line default #line hidden #line 52 "..\..\ControlPanel.xaml" this.visitorsBench.ManipulationDelta += new System.EventHandler<System.Windows.Input.ManipulationDeltaEventArgs>(this.bench_ManipulationDelta); #line default #line hidden return; case 12: this.btnHomeTeam = ((System.Windows.Controls.Canvas)(target)); #line 54 "..\..\ControlPanel.xaml" this.btnHomeTeam.TouchDown += new System.EventHandler<System.Windows.Input.TouchEventArgs>(this.btnHomeTeam_TouchDown); #line default #line hidden return; case 13: this.homeTeamViewbox = ((System.Windows.Controls.Viewbox)(target)); return; case 14: this.homeTeamText = ((System.Windows.Controls.TextBlock)(target)); return; case 15: this.btnAwayTeam = ((System.Windows.Controls.Canvas)(target)); return; case 16: this.awayTeamViewbox = ((System.Windows.Controls.Viewbox)(target)); return; case 17: this.awayTeamText = ((System.Windows.Controls.TextBlock)(target)); return; case 18: this.oneTeamBacking = ((System.Windows.Controls.Canvas)(target)); return; case 19: this.oneTeamViewbox = ((System.Windows.Controls.Viewbox)(target)); return; case 20: this.oneTeamText = ((System.Windows.Controls.TextBlock)(target)); return; } this._contentLoaded = true; }