private static void ExportGeometry(FixedContentEditor editor, FixedContentEditor filledEditor, Geometry geometry, bool isConnection = false)
        {
            // We need two editors because there might be filled and not filled figures.
#if WPF
            var pathGeometry = geometry as PathGeometry;
#else
            var pathGeometry = GeometryParser.GetGeometry(geometry.ToString()) as PathGeometry;
#endif
            if (pathGeometry != null)
            {
                var path       = new G.PathGeometry();
                var filledPath = new G.PathGeometry();
                for (int i = 0; i < pathGeometry.Figures.Count; i++)
                {
                    var figure    = pathGeometry.Figures[i];
                    var newFigure = new G.PathFigure();
                    newFigure.StartPoint = figure.StartPoint;
                    newFigure.IsClosed   = figure.IsClosed;
                    foreach (var segment in figure.Segments)
                    {
                        var arc = segment as ArcSegment;
                        if (arc != null)
                        {
                            var newS = new G.ArcSegment();
                            newS.Point         = arc.Point;
                            newS.RadiusX       = arc.Size.Width;
                            newS.RadiusY       = arc.Size.Height;
                            newS.RotationAngle = arc.RotationAngle;
                            // why new enum ?
                            if (arc.SweepDirection == SweepDirection.Clockwise)
                            {
                                newS.SweepDirection = G.SweepDirection.Clockwise;
                            }
                            else
                            {
                                newS.SweepDirection = G.SweepDirection.Counterclockwise;
                            }
                            newS.IsLargeArc = arc.IsLargeArc;
                            newFigure.Segments.Add(newS);
                            continue;
                        }

                        var bezier = segment as BezierSegment;
                        if (bezier != null)
                        {
                            var newS = new G.BezierSegment();
                            newS.Point1          = bezier.Point1;
                            newS.Point2          = bezier.Point2;
                            newS.Point3          = bezier.Point3;
                            newFigure.StartPoint = newFigure.StartPoint;
                            newFigure.Segments.Add(newS);
                            continue;
                        }

                        var polyLine = segment as PolyLineSegment;
                        if (polyLine != null)
                        {
                            foreach (var point in polyLine.Points)
                            {
                                var newS = new G.LineSegment();
                                newS.Point = point;
                                newFigure.Segments.Add(newS);
                            }
                            continue;
                        }

                        var line = segment as LineSegment;
                        if (line != null)
                        {
                            var newS = new G.LineSegment();
                            newS.Point = line.Point;
                            newFigure.Segments.Add(newS);
                            continue;
                        }

                        var quadraticBezier = segment as QuadraticBezierSegment;
                        if (quadraticBezier != null)
                        {
                            var newS = new G.QuadraticBezierSegment();
                            newS.Point1 = quadraticBezier.Point1;
                            newS.Point2 = quadraticBezier.Point2;
                            newFigure.Segments.Add(newS);
                            continue;
                        }
                    }
#if SILVERLIGHT
                    if (isConnection)
                    {
                        var realGeometry = geometry as PathGeometry;
                        if (realGeometry != null && realGeometry.Figures.Count > i)
                        {
                            if (realGeometry.Figures[i].IsFilled)
                            {
                                filledPath.Figures.Add(newFigure);
                            }
                            else
                            {
                                path.Figures.Add(newFigure);
                            }
                            continue;
                        }
                    }
#endif
                    if (figure.IsFilled)
                    {
                        filledPath.Figures.Add(newFigure);
                    }
                    else
                    {
                        path.Figures.Add(newFigure);
                    }
                }

                // why new enum ?
                if (pathGeometry.FillRule == FillRule.EvenOdd)
                {
                    path.FillRule       = G.FillRule.EvenOdd;
                    filledPath.FillRule = G.FillRule.EvenOdd;
                }
                else
                {
                    path.FillRule       = G.FillRule.Nonzero;
                    filledPath.FillRule = G.FillRule.Nonzero;
                }

                if (filledPath.Figures.Count > 0)
                {
                    filledEditor.DrawPath(filledPath);
                }
                if (path.Figures.Count > 0)
                {
                    editor.DrawPath(path);
                }
            }
        }
Exemple #2
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        private static void ExportGeometry(FixedContentEditor editor, FixedContentEditor filledEditor, Geometry geometry, bool isConnection = false)
        {
            // We need two editors because there might be filled and not filled figures.
#if WPF
            var pathGeometry = geometry as PathGeometry;
#else
            var pathGeometry = GeometryParser.GetGeometry(geometry.ToString()) as PathGeometry;
#endif
            if (pathGeometry != null)
            {
                var path = new G.PathGeometry();
                var filledPath = new G.PathGeometry();
                for (int i = 0; i < pathGeometry.Figures.Count; i++)
                {
                    var figure = pathGeometry.Figures[i];
                    var newFigure = new G.PathFigure();
                    newFigure.StartPoint = figure.StartPoint;
                    newFigure.IsClosed = figure.IsClosed;
                    foreach (var segment in figure.Segments)
                    {
                        var arc = segment as ArcSegment;
                        if (arc != null)
                        {
                            var newS = new G.ArcSegment();
                            newS.Point = arc.Point;
                            newS.RadiusX = arc.Size.Width;
                            newS.RadiusY = arc.Size.Height;
                            newS.RotationAngle = arc.RotationAngle;
                            // why new enum ?
                            if (arc.SweepDirection == SweepDirection.Clockwise)
                                newS.SweepDirection = G.SweepDirection.Clockwise;
                            else
                                newS.SweepDirection = G.SweepDirection.Counterclockwise;
                            newS.IsLargeArc = arc.IsLargeArc;
                            newFigure.Segments.Add(newS);
                            continue;
                        }

                        var bezier = segment as BezierSegment;
                        if (bezier != null)
                        {
                            var newS = new G.BezierSegment();
                            newS.Point1 = bezier.Point1;
                            newS.Point2 = bezier.Point2;
                            newS.Point3 = bezier.Point3;
                            newFigure.StartPoint = newFigure.StartPoint;
                            newFigure.Segments.Add(newS);
                            continue;
                        }

                        var polyLine = segment as PolyLineSegment;
                        if (polyLine != null)
                        {
                            foreach (var point in polyLine.Points)
                            {
                                var newS = new G.LineSegment();
                                newS.Point = point;
                                newFigure.Segments.Add(newS);
                            }
                            continue;
                        }

                        var line = segment as LineSegment;
                        if (line != null)
                        {
                            var newS = new G.LineSegment();
                            newS.Point = line.Point;
                            newFigure.Segments.Add(newS);
                            continue;
                        }

                        var quadraticBezier = segment as QuadraticBezierSegment;
                        if (quadraticBezier != null)
                        {
                            var newS = new G.QuadraticBezierSegment();
                            newS.Point1 = quadraticBezier.Point1;
                            newS.Point2 = quadraticBezier.Point2;
                            newFigure.Segments.Add(newS);
                            continue;
                        }
                    }
#if SILVERLIGHT
                    if (isConnection)
                    {
                        var realGeometry = geometry as PathGeometry;
                        if (realGeometry != null && realGeometry.Figures.Count > i)
                        {
                            if (realGeometry.Figures[i].IsFilled)
                                filledPath.Figures.Add(newFigure);
                            else
                                path.Figures.Add(newFigure);
                            continue;
                        }
                    }
#endif
                    if (figure.IsFilled)
                        filledPath.Figures.Add(newFigure);
                    else
                        path.Figures.Add(newFigure);
                }

                // why new enum ?
                if (pathGeometry.FillRule == FillRule.EvenOdd)
                {
                    path.FillRule = G.FillRule.EvenOdd;
                    filledPath.FillRule = G.FillRule.EvenOdd;
                }
                else
                {
                    path.FillRule = G.FillRule.Nonzero;
                    filledPath.FillRule = G.FillRule.Nonzero;
                }

                if (filledPath.Figures.Count > 0)
                    filledEditor.DrawPath(filledPath);
                if (path.Figures.Count > 0)
                    editor.DrawPath(path);
            }
        }