/// <summary>
        /// Sets the initial animation values to the provided target element.
        /// </summary>
        public override void ApplyInitialValues(UIElement target)
        {
            base.ApplyInitialValues(target);

            AnimationContext context = new AnimationContext(target);

            if (this.StartScaleY.HasValue)
            {
                context.InitializeScaleY(this.StartScaleY.Value);
            }
        }