public static ArrayList factorPointArray(ArrayList pps, TSD.View vv)
        {
            ArrayList factored = new ArrayList();

            T3D.Matrix convMatrix = T3D.MatrixFactory.ToCoordinateSystem(vv.DisplayCoordinateSystem);

            foreach (T3D.Point pp in pps)
            {
                T3D.Point fp = convMatrix.Transform(pp);
                factored.Add(fp);
            }

            return(factored);
        }
Exemple #2
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        private void AddRotatedView(string Name, TSD.Drawing MyDraiwng, ArrayList Parts, TSG.CoordinateSystem coordinateSystem)
        {
            TSG.CoordinateSystem displayCoordinateSystem = new TSG.CoordinateSystem();

            TSG.Matrix RotationAroundX = TSG.MatrixFactory.Rotate(20.0 * Math.PI * 2.0 / 360.0, coordinateSystem.AxisX);
            TSG.Matrix RotationAroundZ = TSG.MatrixFactory.Rotate(30.0 * Math.PI * 2.0 / 360.0, coordinateSystem.AxisY);

            TSG.Matrix Rotation = RotationAroundX * RotationAroundZ;

            displayCoordinateSystem.AxisX = new TSG.Vector(Rotation.Transform(new TSG.Point(coordinateSystem.AxisX)));
            displayCoordinateSystem.AxisY = new TSG.Vector(Rotation.Transform(new TSG.Point(coordinateSystem.AxisY)));

            TSD.View FrontView = new TSD.View(MyDraiwng.GetSheet(), coordinateSystem, displayCoordinateSystem, Parts);

            FrontView.Name = Name;
            FrontView.Insert();
        }
 public static T3D.Point factor1Point(T3D.Point pp, TSD.View vv)
 {
     T3D.Matrix convMatrix = T3D.MatrixFactory.ToCoordinateSystem(vv.DisplayCoordinateSystem);
     return(convMatrix.Transform(pp));
 }