Exemple #1
0
            public override void OnResponse(Server.Network.NetState state, int index)
            {
                switch (index)
                {
                case 0:
                    DungeonKey key = new DungeonKey((uint)m_DungeonControl.Serial.Value);

                    state.Mobile.AddToBackpack(key);

                    break;

                case 1:
                    DungeonSpawner ds = new DungeonSpawner();
                    ds.Controller = m_DungeonControl;

                    m_DungeonControl.Spawners.Add(ds);
                    state.Mobile.AddToBackpack(ds);

                    break;

                case 2:
                    for (int i = 0; i < 5; i++)
                    {
                        DungeonSpawner ds1 = new DungeonSpawner();
                        ds1.Controller = m_DungeonControl;

                        m_DungeonControl.Spawners.Add(ds1);
                        state.Mobile.AddToBackpack(ds1);
                    }

                    break;

                case 3:
                    DungeonWall dw = new DungeonWall();
                    dw.Controller = m_DungeonControl;

                    m_DungeonControl.Walls.Add(dw);
                    state.Mobile.AddToBackpack(dw);

                    break;

                case 4:
                    DungeonChestSpawner dcs = new DungeonChestSpawner();
                    dcs.Controller = m_DungeonControl;

                    m_DungeonControl.TreasureChests.Add(dcs);
                    state.Mobile.AddToBackpack(dcs);

                    break;

                case 5:
                    m_DungeonControl.Stop();
                    break;
                }
            }
Exemple #2
0
 protected override void OnTick()
 {
     m_Control.Stop();
 }