public static void Init(InitParams initParams)
        {
            Debug.Log("main init");

            mod = initParams.Mod;

            //just an example of how to add a mono-behavior to a scene.
            GameObject    gObject       = new GameObject("tedious");
            TediousTravel tediousTravel = gObject.AddComponent <TediousTravel>();

            //after finishing, set the mod's IsReady flag to true.
            ModManager.Instance.GetMod(initParams.ModTitle).IsReady = true;
        }
 public DaggerfallNativeShipCalculator(TediousTravel controller)
 {
     useInns = controller.UseInnsWhenTravelingByShip;
 }