Exemple #1
0
        public static Enemy Create(BulletManager bulletManager, EnemyConfig enemy, GameData gameData, Vector2 origin)
        {
            //Make a factory for the corresponding type of enemy
            EnemyAbstractFactory factory = MakeFactory(enemy);

            if (factory != null)
            {
                return(factory.Create(bulletManager, enemy, gameData, origin));
            }
            return(null);
        }