Exemple #1
0
        private void EvaluateKey()
        {
            switch (inputState)
            {
            case InputState.Pressed:
                if (InputManager.GetKeyDown(keyCode))
                {
                    onAction.Invoke();
                }
                break;

            case InputState.Released:
                if (InputManager.GetKeyUp(keyCode))
                {
                    onAction.Invoke();
                }
                break;

            case InputState.Held:
                if (InputManager.GetKey(keyCode))
                {
                    onAction.Invoke();
                }
                break;
            }
        }
Exemple #2
0
        private void UpdateInputDevice()
        {
            bool anyJoystickKey = false;

            if (_inputDevice == InputDevice.Joystick)
            {
                if (InputManager.anyKey)
                {
                    for (int i = 0; i <= 19; i++)
                    {
                        if (InputManager.GetKey((KeyCode)(_firstJoystickKey + i)))
                        {
                            anyJoystickKey = true;
                            break;
                        }
                    }

                    if (!anyJoystickKey)
                    {
                        SetInputDevice(InputDevice.KeyboardAndMouse);
                    }
                }
                else
                {
                    if (InputManager.AnyInput(_keyboardConfiguration))
                    {
                        SetInputDevice(InputDevice.KeyboardAndMouse);
                    }
                }
            }
            else
            {
                if (InputManager.anyKey)
                {
                    for (int i = 0; i <= 19; i++)
                    {
                        if (InputManager.GetKey((KeyCode)(_firstJoystickKey + i)))
                        {
                            anyJoystickKey = true;
                            break;
                        }
                    }

                    if (anyJoystickKey)
                    {
                        SetInputDevice(InputDevice.Joystick);
                    }
                }
                else
                {
                    if (InputManager.AnyInput(_joystickConfiguration))
                    {
                        SetInputDevice(InputDevice.Joystick);
                    }
                }
            }
        }