/// <summary> /// PopUiを描画 /// </summary> /// <param name="alpha">透明度</param> private void DrawPopUI() { if (!popUI.IsPop()) { return; } popUI.Draw(); renderer.DrawTexture("white", new Vector2(popButtons[0].Position().X, popButtons[0].Position().Y), new Vector2(100, 30), popUI.Alpha * 0.9f); renderer.DrawString( "左手", new Vector2(popButtons[0].ButtonCenter().X, popButtons[0].ButtonCenter().Y), Color.Black, new Vector2(1.0f, 1.0f), popUI.Alpha * 3, true, true); renderer.DrawTexture("white", new Vector2(popButtons[1].Position().X, popButtons[1].Position().Y), new Vector2(100, 30), popUI.Alpha * 0.9f); renderer.DrawString( "右手", new Vector2(popButtons[1].ButtonCenter().X, popButtons[1].ButtonCenter().Y), Color.Black, new Vector2(1.0f, 1.0f), popUI.Alpha * 3, true, true); }
/// <summary> /// 全UIを描画 /// </summary> public void Draw() { popUI.Draw(); hintUI.Draw(); logUI.Draw(); }