private bool ReuseHeartBeatSAEA(List <Message> messages, string serverEndPointKey)
        {
            try {
                if (!dictPoolOfHeartBeatRecSendEventArgs.ContainsKey(serverEndPointKey))
                {
                    return(false);
                }

                SocketAsyncEventArgPool thisPortSocketPool = dictPoolOfHeartBeatRecSendEventArgs[serverEndPointKey];

                //while (!thisPortSocketPool.IsEmpty)
                while (true)
                {
                    cleanSignal.Reset();

                    //鉴于IsEmpty有问题,确保有Pop尝试!
                    SocketAsyncEventArgs arg = thisPortSocketPool.Pop();

                    if (arg == null)
                    {
                        if (thisPortSocketPool.IsEmpty)
                        {
                            LogManager.LogTraceInfo(string.Format("poolKey:{0} 's pool empty now with count:{1}", serverEndPointKey, thisPortSocketPool.Count));
                            return(false);
                        }
                        else
                        {
                            Thread.Sleep(1);
                            continue;
                        }
                    }

                    GetSimplePerf().PerfClientReuseConnectionCounter.Increment();
                    GetSimplePerf().PerfClientIdleConnectionCounter.Decrement();

                    ClientUserToken userToken = (ClientUserToken)arg.UserToken;
                    userToken.CreateNewSendDataHolder();
                    SendDataHolder sendDataHodler = userToken.sendDataHolder;

                    sendDataHodler.SetSendMessage(messages);
                    MessagePreparer.GetDataToSend(arg);
                    sendDataHodler.ArrayOfMessageToSend[0].StartTime = DateTime.Now;

                    StartSend(arg);

                    return(true);
                }
            }
            catch (Exception pickErr) {
                LogManager.Log(string.Format("pick socket from poolKey:{0} occur error!", serverEndPointKey), pickErr);
            }
            finally {
                cleanSignal.Set();
            }

            return(false);
        }
        private void ProcessConnect(SocketAsyncEventArgs connectEventArgs)
        {
            ConnectOpUserToken theConnectingToken = (ConnectOpUserToken)connectEventArgs.UserToken;

            if (connectEventArgs.SocketError == SocketError.Success)
            {
                SocketAsyncEventArgs receiveSendEventArgs = poolOfRecSendEventArgs.Pop();

                if (receiveSendEventArgs == null)
                {
                    //几乎不可能发生!
                    LogManager.Log(string.Empty, new Exception("fetch receiveSendEventArgs failed for connect"));
                    return;
                }

                Interlocked.Increment(ref currentConnectionCount);
                GetSimplePerf().PerfConcurrentClientConnectionCounter.Increment();

                receiveSendEventArgs.AcceptSocket = connectEventArgs.AcceptSocket;

                ClientUserToken receiveSendToken = (ClientUserToken)receiveSendEventArgs.UserToken;

                receiveSendToken.sendDataHolder.SetSendMessage(theConnectingToken.ArrayOfMessageReadyToSend);
                receiveSendToken.ServerEndPointKey = theConnectingToken.ServerEndPointKey;

                MessagePreparer.GetDataToSend(receiveSendEventArgs);

                receiveSendToken.startTime = theConnectingToken.ArrayOfMessageReadyToSend[0].StartTime;

                StartSend(receiveSendEventArgs);

                //release connectEventArgs object back to the pool.
                connectEventArgs.AcceptSocket = null;
                this.poolOfConnectEventArgs.Push(connectEventArgs);
            }
            else
            {
                ProcessConnectionError(connectEventArgs);
            }
        }
        private void ProcessReceive(SocketAsyncEventArgs receiveSendEventArgs)
        {
            ClientUserToken receiveSendToken = (ClientUserToken)receiveSendEventArgs.UserToken;

            if (receiveSendEventArgs.SocketError != SocketError.Success)
            {
                LogManager.Log(string.Format("SocketError:{0} on {1}", receiveSendEventArgs.SocketError, receiveSendEventArgs.AcceptSocket.RemoteEndPoint), new ArgumentException("SocketError"));
                receiveSendToken.Reset();
                StartDisconnect(receiveSendEventArgs);
                return;
            }

            if (receiveSendEventArgs.BytesTransferred == 0)
            {
                LogManager.Log(string.Format("SocketError:{0} on {1} for byte transfer equal zero", receiveSendEventArgs.SocketError, receiveSendEventArgs.AcceptSocket.RemoteEndPoint), new ArgumentException("BytesTransferred"));
                receiveSendToken.Reset();
                StartDisconnect(receiveSendEventArgs);
                return;
            }

            int remainingBytesToProcess = receiveSendEventArgs.BytesTransferred;


            // If we have not got all of the prefix then we need to work on it.
            // receivedPrefixBytesDoneCount tells us how many prefix bytes were
            // processed during previous receive ops which contained data for
            // this message. (In normal use, usually there will NOT have been any
            // previous receive ops here. So receivedPrefixBytesDoneCount would be 0.)
            if (receiveSendToken.receivedPrefixBytesDoneCount < this.prefixHandleLength)
            {
                bool getLengthInfoSuccessfully = false;

                remainingBytesToProcess = PrefixHandler.HandlePrefix(receiveSendEventArgs, receiveSendToken, remainingBytesToProcess, ref getLengthInfoSuccessfully);

                if (remainingBytesToProcess == 0)
                {
                    // We need to do another receive op, since we do not have
                    // the message yet.
                    StartReceive(receiveSendEventArgs);

                    //Jump out of the method, since there is no more data.
                    return;
                }
            }

            // If we have processed the prefix, we can work on the message now.
            // We'll arrive here when we have received enough bytes to read
            // the first byte after the prefix.
            bool incomingTcpMessageIsReady = MessageHandler.HandleMessage(receiveSendEventArgs, receiveSendToken, remainingBytesToProcess);

            if (incomingTcpMessageIsReady == true)
            {
                //将数据写入缓存字典中
                if (ReceiveFeedbackDataComplete != null)
                {
                    ReceiveFeedbackDataCompleteEventArg arg = new ReceiveFeedbackDataCompleteEventArg();
                    arg.MessageTokenId = receiveSendToken.messageTokenId;
                    arg.FeedbackData   = receiveSendToken.dataMessageReceived;

                    if (arg.FeedbackData == null)
                    {
                        LogManager.Log("服务端返回数据为NULL!", new ArgumentException(string.Format("FeedbackError:arg.FeedbackData on {0}", arg.MessageTokenId)));
                    }

                    ReceiveFeedbackDataComplete(this, arg);
                }

                receiveSendToken.Reset();

                //receiveSendToken.sendDataHolder.NumberOfMessageHadSent在ProcessSend成功后修正加一
                //这里是等待回传数据后,开始下次发送前的判断,直至将List<Message>全部发送完毕为止,
                //List<Message>中的数量由调用方控制
                if (receiveSendToken.sendDataHolder.ArrayOfMessageToSend.Count > receiveSendToken.sendDataHolder.NumberOfMessageHadSent)
                {
                    MessagePreparer.GetDataToSend(receiveSendEventArgs);
                    StartSend(receiveSendEventArgs);
                }
                else
                {
                    if (!supportKeepAlive)
                    {
                        receiveSendToken.sendDataHolder.ArrayOfMessageToSend = null;
                        //disconnect中会重新new一个senddataholder,numberofmessagehadsent即清零
                        StartDisconnect(receiveSendEventArgs);
                    }
                    else
                    {
                        //加入support keepalive机制处理逻辑
                        SetToHeartBeatStatus(receiveSendEventArgs, receiveSendToken);
                    }
                }
            }
            else
            {
                receiveSendToken.receiveMessageOffset     = receiveSendToken.bufferOffsetReceive;
                receiveSendToken.recPrefixBytesDoneThisOp = 0;

                StartReceive(receiveSendEventArgs);
            }
        }