private void Init() { m_graphyManager = transform.root.GetComponentInChildren <GraphyManager>(); m_rttMonitor = GetComponent <G_RttMonitor>(); m_shaderGraph = new G_GraphShader { Image = m_imageGraph }; UpdateParameters(); }
private void Init() { m_graphyManager = transform.root.GetComponentInChildren <GraphyManager>(); m_rectTransform = GetComponent <RectTransform>(); m_rttGraph = GetComponent <G_RttGraph>(); m_rttMonitor = GetComponent <G_RttMonitor>(); m_rttText = GetComponent <G_RttText>(); foreach (Transform child in transform) { if (child.parent == transform) { m_childrenGameObjects.Add(child.gameObject); } } }
private void Init() { //TODO: Replace this with one activated from the core and figure out the min value. if (!G_IntString.Inited || G_IntString.MinValue > m_minRtt || G_IntString.MaxValue < m_maxRtt) { G_IntString.Init ( minNegativeValue: m_minRtt, maxPositiveValue: m_maxRtt ); } m_graphyManager = transform.root.GetComponentInChildren <GraphyManager>(); m_rttMonitor = GetComponent <G_RttMonitor>(); UpdateParameters(); }