Exemple #1
0
        /// <summary>
        /// Destroys all existing task graphs and instantiates the new required amount
        /// </summary>
        /// <param name="amount">Number of graphs to be instantiated</param>
        private void ResetAllTaskGraphs(int amount)
        {
            if (taskGraphs.Count != 0)
            {
                foreach (TaskGraph TG in taskGraphs)
                {
                    Destroy(TG.gameObject);
                }

                taskGraphs.Clear();
            }

            for (int i = 0; i < amount; i++)
            {
                TaskGraph TG = Instantiate(taskPrefab, taskGraphParent).GetComponent <TaskGraph>();
                TG.graphTitle.text = "Task " + (i + 1).ToString();
                taskGraphs.Add(TG);
            }
        }
Exemple #2
0
        /// <summary>
        /// This IEnumerator is the simulation loop for all scheduling algorithms.
        /// </summary>
        /// <param name="algorithmID">Algorithm to simulate</param>
        /// <returns></returns>
        private IEnumerator SimulationLoop(int algorithmID)
        {
            inputGroup.interactable = false;

            ResetStats();
            ResetAllTaskGraphs((int)tasksSlider.value);
            GenerateTasks(allTaskSettings);

            //Get each tick size by dividing total width by the simulation time
            int   duration  = int.Parse(simTime.text);
            float tickSizes = taskGraphParent.rect.width / duration;

            //Check if last algorithm selected (Find best algorithm)
            for (int tick = 1; tick < duration + 1; tick++)
            {
                //Debug.Log("Tick: " + tick);
                List <TaskControlBlock> sortedList = new List <TaskControlBlock>(tasks);
                switch (algorithmID)
                {
                case 0:     //FCFS
                    //Sort tasks based on most recently scheduled
                    sortedList.Sort((t1, t2) => t2.lastScheduled.CompareTo(t1.lastScheduled));
                    break;

                case 1:     //RR
                    //Sort tasks based on last scheduled time
                    sortedList.Sort((t1, t2) => t1.lastScheduled.CompareTo(t2.lastScheduled));
                    break;

                case 2:     //RM
                    //Sort tasks by inverse period
                    sortedList.Sort((t1, t2) => t1.period.CompareTo(t2.period));
                    break;

                case 3:     //EDF
                    //Sort tasks by their next closest deadline
                    sortedList.Sort((t1, t2) =>
                    {
                        int edf1 = GetNextDeadline(tick, t1.period, t1.release);
                        int edf2 = GetNextDeadline(tick, t2.period, t2.release);
                        if (edf1 < edf2)
                        {
                            return(-1);
                        }
                        if (edf1 > edf2)
                        {
                            return(1);
                        }
                        //If same, use most recently scheduled task.
                        return(t2.lastScheduled.CompareTo(t1.lastScheduled));
                    });
                    break;

                case 4:     //LLF
                    //Sort tasks by their next deadline, minus remaining time
                    sortedList.Sort((t1, t2) =>
                    {
                        int llf1 = GetNextDeadline(tick, t1.period, t1.release) - t1.currentRemaining - tick;
                        int llf2 = GetNextDeadline(tick, t2.period, t2.release) - t2.currentRemaining - tick;
                        if (llf1 < llf2)
                        {
                            return(-1);
                        }
                        if (llf1 > llf2)
                        {
                            return(1);
                        }
                        //If equal, use most recently scheduled task
                        return(t2.lastScheduled.CompareTo(t1.lastScheduled));
                    });
                    break;
                }

                //Filter priority list by tasks with remaining time and have been released then iterate over to select the task to be scheduled.
                foreach (TaskControlBlock TCB in sortedList.Where(TCB => tasks[TCB.id].currentRemaining > 0).Where(TCB => tick > tasks[TCB.id].release))
                {
                    tasks[TCB.id].scheduled = true;
                    usedTicks++;
                    break;
                }

                for (int graphID = 0; graphID < taskGraphs.Count; graphID++)
                {
                    TaskGraph        TG      = taskGraphs[graphID];
                    TaskControlBlock TCB     = tasks[graphID];
                    TimeTick         TT      = Instantiate(timeTickPrefab, TG.ticksParent).GetComponent <TimeTick>();
                    RectTransform    TT_Rect = TT.GetComponent <RectTransform>();

                    TT_Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, tickSizes);
                    TG.ticks.Add(TT);
                    TT.text.text = tick.ToString();

                    //Current tick is a deadline if period is a factor of tick and the task has already been released
                    bool deadline = (tick - TCB.release) % TCB.period == 0 && tick > TCB.release;
                    bool missed   = false;
                    bool release  = tick == TCB.release;

                    //Check here for zero release during tick 1
                    if (tick == 1 && TCB.release == 0)
                    {
                        TG.zeroRelease.enabled = true;
                    }

                    if (TCB.scheduled)
                    {
                        TCB.currentRemaining--;
                        TCB.lastScheduled = tick;
                        //Debug.Log("Scheduling task " + TCB.id);
                        //Debug.Log("Remaining time now " + TCB.currentRemaining);
                    }

                    //If currently deadline tick check for missed deadline and refresh remaining
                    if (deadline)
                    {
                        if (TCB.currentRemaining > 0)
                        {
                            //Debug.LogError("MISSED DEADLINE AT TICK " + tick + " FOR TASK " + TCB.id);
                            missed = true;
                            deadlineMissed++;
                        }
                        else
                        {
                            deadlineMet++;
                        }
                        TCB.currentRemaining = TCB.duration;
                    }

                    //Sets visual ques for scheduled and deadline
                    TT.UpdateGraphics(TCB.scheduled, deadline, missed, release);
                    TCB.scheduled = false;
                }
                yield return(new WaitForSecondsRealtime(simSpeed.value == 0 ? 0 : 0.25f));
            }
            inputGroup.interactable = true;
            ShowResults();
        }