public static List <Math3D.Line3D> RotateY(List <Math3D.Line3D> lines, double degrees) { for (int i = 0; i < lines.Count; i++) { lines[i] = Math3D.RotateY(lines[i], degrees); } return(lines); }
public static Surface RotateY(Surface surface, double degrees) { surface.points = Math3D.RotateY(surface.points, degrees); return(surface); }