public Bidding(GameSession gameSession, PlayerPosition startPosition) { _gameSession = gameSession; Bids = new List<Bid>(); CurrentTurn = startPosition; }
private GameSession PrepareGameSession() { GameSession gameSession = new GameSession(); Player north = new Player(Guid.NewGuid(), "North"); Player south = new Player(Guid.NewGuid(), "South"); Player east = new Player(Guid.NewGuid(), "East"); Player west = new Player(Guid.NewGuid(), "West"); gameSession.Join(north, PlayerPosition.North); gameSession.Join(south, PlayerPosition.South); gameSession.Join(east, PlayerPosition.East); gameSession.Join(west, PlayerPosition.West); //--1st bid: East 1 Diamonds gameSession.PlaceBid(Bid.CreateBid(gameSession.GetPlayer(PlayerPosition.East),1, Suit.Diamonds)); //--2nd bid: North Pass gameSession.PlaceBid(Bid.CreatePassBid(gameSession.GetPlayer(PlayerPosition.North))); //--3rd bid: West Pass gameSession.PlaceBid(Bid.CreatePassBid(gameSession.GetPlayer(PlayerPosition.West))); //--4th bid: South 1 Spades gameSession.PlaceBid(Bid.CreateBid(gameSession.GetPlayer(PlayerPosition.South),1, Suit.Spades)); //--5th bid: East 2 Diamonds gameSession.PlaceBid(Bid.CreateBid(gameSession.GetPlayer(PlayerPosition.East),2, Suit.Diamonds)); //--6th bid: North Pass gameSession.PlaceBid(Bid.CreatePassBid(gameSession.GetPlayer(PlayerPosition.North))); //--7th bid: West Pass gameSession.PlaceBid(Bid.CreatePassBid(gameSession.GetPlayer(PlayerPosition.West))); //--8th bid: South 2 Spades gameSession.PlaceBid(Bid.CreateBid(gameSession.GetPlayer(PlayerPosition.South),2, Suit.Spades)); //--9th bid: East Pass gameSession.PlaceBid(Bid.CreatePassBid(gameSession.GetPlayer(PlayerPosition.East))); //--10th bid: North Pass gameSession.PlaceBid(Bid.CreatePassBid(gameSession.GetPlayer(PlayerPosition.North))); //--11th bid: West Pass gameSession.PlaceBid(Bid.CreatePassBid(gameSession.GetPlayer(PlayerPosition.West))); //--Auction Closed =>NS - 2 Spades return gameSession; }
public GamePlay(GameSession gameSession, PlayerPosition startPosition, Suit trumpSuit) { PlayerCards = new Dictionary<PlayerPosition, List<Card>>(4); CurrentTrick = new Dictionary<PlayerPosition, Card>(4); TricksWon = new Dictionary<TeamPosition, int>(4); TricksWon[TeamPosition.NorthSouth] = 0; TricksWon[TeamPosition.EastWest] = 0; this.gameSession = gameSession; this.trumpSuit = trumpSuit; CurrentTurn = startPosition; currentNumberOfTricks = 0; //Shuffle cards and fill player cards CardsShuffler shuffler = new CardsShuffler(); var shuffledCards = shuffler.Shuffle(); PlayerCards[PlayerPosition.South] = shuffledCards[0]; PlayerCards[PlayerPosition.East] = shuffledCards[1]; PlayerCards[PlayerPosition.North] = shuffledCards[2]; PlayerCards[PlayerPosition.West] = shuffledCards[3]; }
private GameSession PrepareGameSession() { GameSession gameSession = new GameSession(); Player north = new Player(Guid.NewGuid(), "North"); Player south = new Player(Guid.NewGuid(), "South"); Player east = new Player(Guid.NewGuid(), "East"); Player west = new Player(Guid.NewGuid(), "West"); gameSession.Join(north, PlayerPosition.North); gameSession.Join(south, PlayerPosition.South); gameSession.Join(east, PlayerPosition.East); gameSession.Join(west, PlayerPosition.West); return gameSession; }