public void Save(Model.Event _event) { using (DataContext context = new DataContext()) { if (_event.Id == 0) { context.Events.Add(_event); } else { context.Entry(_event).State = EntityState.Modified; } context.SaveChanges(); } }
public void Save(Model.Player player) { using (DataContext context = new DataContext()) { if (player.Id == 0) { context.Players.Add(player); } else { context.Entry(player).State = EntityState.Modified; } context.SaveChanges(); } }