public CellWPF(StreetCell logicIn) { InitializeComponent(); this.logic = logicIn; this.rectangle.Fill = Brushes.Gray; this.rectangle.Stroke = Brushes.Yellow; }
public void CargarDatos() { OpenFileDialog loadDialog = new OpenFileDialog(); loadDialog.ShowDialog(); Stream stream = loadDialog.OpenFile(); StreamReader sr = new StreamReader(stream); string xmlText = sr.ReadToEnd(); XmlDocument xmlDoc = new XmlDocument(); xmlDoc.LoadXml(xmlText); XmlNodeList cityStats = xmlDoc.GetElementsByTagName("city"); XmlNodeList buildings = xmlDoc.GetElementsByTagName("building"); XmlNodeList materials = xmlDoc.GetElementsByTagName("material"); XmlNodeList streetLights = xmlDoc.GetElementsByTagName("streetlight"); this.name = ((XmlElement)cityStats[0]).GetAttribute("name"); this.width = Int32.Parse(((XmlElement)cityStats[0]).GetAttribute("width")); this.height = Int32.Parse(((XmlElement)cityStats[0]).GetAttribute("height")); this.accidentProbability = Double.Parse(((XmlElement)cityStats[0]).GetAttribute("accident")); this.sicknessProbability = Double.Parse(((XmlElement)cityStats[0]).GetAttribute("sickness")); this.crimeProbability = Double.Parse(((XmlElement)cityStats[0]).GetAttribute("crime")); this.fireProbability = Double.Parse(((XmlElement)cityStats[0]).GetAttribute("fire")); this.map = new Cell[width, height]; #region Materials foreach (XmlElement node in materials) { Material auxMaterial = new Material(node.GetAttribute("name"), Double.Parse(node.GetAttribute("inflamability")), Double.Parse(node.GetAttribute("sick"))); this.materialsList.Add(auxMaterial); } #endregion #region Buildings foreach (XmlElement node in buildings) { string auxName = node.GetAttribute("name"); Building auxBuilding; if (auxName.Contains("Comisaría")) { auxBuilding = new PoliceStation(auxName); this.policeStation = (PoliceStation)auxBuilding; } else if (auxName.Contains("Bomberos")) { auxBuilding = new FireStation(auxName); this.fireStation = (FireStation)auxBuilding; } else if (auxName.Contains("Hospital")) { auxBuilding = new Hospital(auxName); this.hospital = (Hospital)auxBuilding; } else { auxBuilding = new Building(node.GetAttribute("name")); } XmlNodeList currentCells = node.GetElementsByTagName("cell"); foreach (XmlElement cell in currentCells) { int i = Int32.Parse(cell.GetAttribute("i")); int j = Int32.Parse(cell.GetAttribute("j")); string auxMaterial = cell.GetAttribute("material"); for (int k = 0; k < this.materialsList.Count; k++) { if (this.materialsList[k].name.Equals(auxMaterial)) { BuildingCell auxCell = new BuildingCell(auxBuilding.name, i, j, this.materialsList[k]); auxBuilding.cellList.Add(auxCell); this.map[i, j] = auxCell; break; } } } this.buildingsList.Add(auxBuilding); } #endregion #region StreetLights foreach (XmlElement node in streetLights) { StreetLight auxStreetLight = new StreetLight(Int32.Parse(node.GetAttribute("time"))); XmlNodeList currentCells = node.GetElementsByTagName("cell"); foreach (XmlElement cell in currentCells) { int i = Int32.Parse(cell.GetAttribute("i")); int j = Int32.Parse(cell.GetAttribute("j")); StreetLightCell auxCell = new StreetLightCell(i, j); auxStreetLight.cellList.Add(auxCell); this.map[i, j] = auxCell; } this.streetLightsList.Add(auxStreetLight); } #endregion #region Streets for (int i = 0; i < this.width; i++) { for (int j = 0; j < this.height; j++) { if (this.map[i, j] == null) { StreetCell auxStreetCell = new StreetCell(i, j); this.map[i, j] = auxStreetCell; this.streetList.Add(auxStreetCell); } } } #region CasoBase for (int i = 0; i < this.streetList.Count; i++) { int J = this.streetList[i].coordJ; int I = this.streetList[i].coordI; if (J > 0 && I > 0 && J < this.map.GetLength(1) - 1 && I < this.map.GetLength(0) - 1) { if (!this.map[I - 1, J].transitable) { this.streetList[i].verticalVector = 1; } if (!this.map[I + 1, J].transitable) { this.streetList[i].verticalVector = -1; } if (!this.map[I, J - 1].transitable) { this.streetList[i].horizontalVector = -1; } if (!this.map[I, J + 1].transitable) { this.streetList[i].horizontalVector = 1; } } } #endregion #region CasoParticular for (int i = 0; i < this.streetList.Count; i++) { int J = this.streetList[i].coordJ; int I = this.streetList[i].coordI; if (J > 0 && I > 0 && J < this.map.GetLength(1) - 1 && I < this.map.GetLength(0) - 1) { if (this.map[I, J - 1].transitable && this.map[I + 1, J].transitable && this.map[I - 1, J].transitable && this.map[I, J + 1].transitable) { if (((StreetCell)(this.map[I, J - 1])).verticalVector == -1 && ((StreetCell)(this.map[I + 1, J])).horizontalVector == -1) { this.streetList[i].verticalVector = -1; this.streetList[i].horizontalVector = 0; } } if (this.map[I, J - 1].transitable && this.map[I + 1, J].transitable && !this.map[I - 1, J].transitable && !this.map[I, J + 1].transitable) { if (((StreetCell)(this.map[I, J - 1])).verticalVector == 1 && ((StreetCell)(this.map[I + 1, J])).horizontalVector == 1) { this.streetList[i].horizontalVector = 1; this.streetList[i].verticalVector = 0; } } if (this.map[I, J - 1].transitable && this.map[I - 1, J].transitable && this.map[I + 1, J].transitable && this.map[I, J + 1].transitable) { if (((StreetCell)(this.map[I, J - 1])).verticalVector == -1 && ((StreetCell)(this.map[I - 1, J])).horizontalVector == -1) { this.streetList[i].horizontalVector = -1; this.streetList[i].verticalVector = 0; } } if (this.map[I, J - 1].transitable && this.map[I - 1, J].transitable && !this.map[I + 1, J].transitable && !this.map[I, J + 1].transitable) { if (((StreetCell)(this.map[I, J - 1])).verticalVector == 1 && ((StreetCell)(this.map[I - 1, J])).horizontalVector == 1) { this.streetList[i].verticalVector = 1; this.streetList[i].horizontalVector = 0; } } if (this.map[I, J + 1].transitable && this.map[I + 1, J].transitable && !this.map[I - 1, J].transitable && !this.map[I, J - 1].transitable) { if (((StreetCell)(this.map[I, J + 1])).verticalVector == -1 && ((StreetCell)(this.map[I + 1, J])).horizontalVector == -1) { this.streetList[i].verticalVector = -1; this.streetList[i].horizontalVector = 0; } } if (this.map[I, J + 1].transitable && this.map[I + 1, J].transitable && this.map[I, J - 1].transitable && this.map[I - 1, J].transitable) { if (((StreetCell)(this.map[I, J + 1])).verticalVector == 1 && ((StreetCell)(this.map[I + 1, J])).horizontalVector == 1) { this.streetList[i].horizontalVector = 1; this.streetList[i].verticalVector = 0; } } if (this.map[I, J + 1].transitable && this.map[I - 1, J].transitable && this.map[I, J - 1].transitable && this.map[I + 1, J].transitable) { if (((StreetCell)(this.map[I, J + 1])).verticalVector == -1 && ((StreetCell)(this.map[I - 1, J])).horizontalVector == 1) { this.streetList[i].verticalVector = 1; this.streetList[i].horizontalVector = 0; } } if (this.map[I, J + 1].transitable && this.map[I - 1, J].transitable && !this.map[I, J - 1].transitable && !this.map[I + 1, J].transitable) { if (((StreetCell)(this.map[I, J + 1])).verticalVector == 1 && ((StreetCell)(this.map[I - 1, J])).horizontalVector == -1) { this.streetList[i].verticalVector = 1; this.streetList[i].horizontalVector = 0; } } } } #endregion #region EntradasYSalidas for (int i = 0; i < this.streetList.Count; i++) { int J = this.streetList[i].coordJ; int I = this.streetList[i].coordI; if (I == 0) { if (this.map[I + 1, J].transitable) { if (((StreetCell)this.map[I + 1, J]).horizontalVector == 1) { ((StreetCell)this.map[I, J]).entrance = true; } else if (((StreetCell)this.map[I + 1, J]).horizontalVector == -1) { ((StreetCell)this.map[I, J]).exit = true; } ((StreetCell)this.map[I, J]).horizontalVector = ((StreetCell)this.map[I + 1, J]).horizontalVector; } } if (I == this.map.GetLength(0) - 1) { if (this.map[I - 1, J].transitable) { if (((StreetCell)this.map[I - 1, J]).horizontalVector == 1) { ((StreetCell)this.map[I, J]).exit = true; } else if (((StreetCell)this.map[I - 1, J]).horizontalVector == -1) { ((StreetCell)this.map[I, J]).entrance = true; } ((StreetCell)this.map[I, J]).horizontalVector = ((StreetCell)this.map[I - 1, J]).horizontalVector; } } if (J == 0) { if (this.map[I, J + 1].transitable) { if (((StreetCell)this.map[I, J + 1]).verticalVector == 1) { ((StreetCell)this.map[I, J]).entrance = true; } else if (((StreetCell)this.map[I, J + 1]).verticalVector == -1) { ((StreetCell)this.map[I, J]).exit = true; } ((StreetCell)this.map[I, J]).verticalVector = ((StreetCell)this.map[I, J + 1]).verticalVector; } } if (J == this.map.GetLength(1) - 1) { if (this.map[I, J - 1].transitable) { if (((StreetCell)this.map[I, J - 1]).verticalVector == 1) { ((StreetCell)this.map[I, J]).exit = true; } else if (((StreetCell)this.map[I, J - 1]).verticalVector == -1) { ((StreetCell)this.map[I, J]).entrance = true; } ((StreetCell)this.map[I, J]).verticalVector = ((StreetCell)this.map[I, J - 1]).verticalVector; } } } #endregion #endregion #region Adjust StreetLights for (int i = 0; i < this.streetLightsList.Count; i++) { for (int j = 0; j < this.streetLightsList[i].cellList.Count; j++) { int I = streetLightsList[i].cellList[j].coordI; int J = streetLightsList[i].cellList[j].coordJ; if (I != 0 && I != (this.map.GetLength(0) - 1) && J != 0 && (J != this.map.GetLength(1) - 1)) { if (this.map[I + 1, J].transitable) { if (((StreetCell)this.map[I + 1, J]).horizontalVector == -1) { this.streetLightsList[i].cellList[j].NE = true; this.streetLightsList[i].cellList[j].verticalVector = -1; this.streetLightsList[i].cellList[j].horizontalVector = 0; } } else if (this.map[I, J - 1].transitable) { if (((StreetCell)this.map[I, J - 1]).verticalVector == -1) { this.streetLightsList[i].cellList[j].NE = true; this.streetLightsList[i].cellList[j].verticalVector = -1; this.streetLightsList[i].cellList[j].horizontalVector = 0; } } if (this.streetLightsList[i].cellList[j].NE && !this.map[I, J - 1].transitable) { this.streetLightsList[i].cellList[j].verticalVector = 0; this.streetLightsList[i].cellList[j].horizontalVector = -1; this.streetLightsList[i].cellList[j].anomalous = true; } if (this.map[I - 1, J].transitable) { if (((StreetCell)this.map[I - 1, J]).horizontalVector == -1) { this.streetLightsList[i].cellList[j].NW = true; this.streetLightsList[i].cellList[j].verticalVector = 1; this.streetLightsList[i].cellList[j].horizontalVector = 0; } } else if (this.map[I, J - 1].transitable) { if (((StreetCell)this.map[I, J - 1]).verticalVector == 1) { this.streetLightsList[i].cellList[j].NW = true; this.streetLightsList[i].cellList[j].verticalVector = 1; this.streetLightsList[i].cellList[j].horizontalVector = 0; } } if (this.streetLightsList[i].cellList[j].NW && !this.map[I - 1, J].transitable) { this.streetLightsList[i].cellList[j].verticalVector = 1; this.streetLightsList[i].cellList[j].horizontalVector = 0; this.streetLightsList[i].cellList[j].anomalous = true; } if (this.map[I + 1, J].transitable) { if (((StreetCell)this.map[I + 1, J]).horizontalVector == 1) { this.streetLightsList[i].cellList[j].SE = true; this.streetLightsList[i].cellList[j].verticalVector = -1; this.streetLightsList[i].cellList[j].horizontalVector = 0; } } else if (this.map[I, J + 1].transitable) { if (((StreetCell)this.map[I, J + 1]).verticalVector == -1) { this.streetLightsList[i].cellList[j].SE = true; this.streetLightsList[i].cellList[j].verticalVector = -1; this.streetLightsList[i].cellList[j].horizontalVector = 0; } } if (this.streetLightsList[i].cellList[j].SE && !this.map[I + 1, J].transitable) { this.streetLightsList[i].cellList[j].verticalVector = -1; this.streetLightsList[i].cellList[j].horizontalVector = 0; this.streetLightsList[i].cellList[j].anomalous = true; } if (this.map[I - 1, J].transitable) { if (((StreetCell)this.map[I - 1, J]).horizontalVector == 1) { this.streetLightsList[i].cellList[j].SW = true; this.streetLightsList[i].cellList[j].verticalVector = 1; this.streetLightsList[i].cellList[j].horizontalVector = 0; } } else if (this.map[I, J + 1].transitable) { if (((StreetCell)this.map[I, J + 1]).verticalVector == 1) { this.streetLightsList[i].cellList[j].SW = true; this.streetLightsList[i].cellList[j].verticalVector = 1; this.streetLightsList[i].cellList[j].horizontalVector = 0; } } if (this.streetLightsList[i].cellList[j].SW && !this.map[I, J + 1].transitable) { this.streetLightsList[i].cellList[j].verticalVector = 0; this.streetLightsList[i].cellList[j].horizontalVector = -1; this.streetLightsList[i].cellList[j].anomalous = true; } } } } #endregion #region Create Parking Areas for (int i = 0; i < this.buildingsList.Count; i++) { this.buildingsList[i].createParking(this.map); } #endregion }