static Game() { window = new Window(1280, 600, "Run!", false); gravity = 400.0f; window.SetVSync(false); //scenes creation PlayScene playScene = new PlayScene(); //scenes config CurrentScene = playScene; CurrentScene.Start(); string[] joysticks = Game.window.Joysticks; for (int i = 0; i < joysticks.Length; i++) { if (joysticks[i] != null && joysticks[i] != "Unmapped Controller") { NumJoysticks++; } } }
//static AudioSource backGround; //static AudioClip intro; static Game() { //backGround = new AudioSource(); //intro = new AudioClip("Assets/Music/intro.wav"); //backGround.Play(intro); window = new Window(1280, 700, "Run!", false); gravity = 400.0f; window.SetVSync(false); //scenes creation PlayScene playScene = new PlayScene(); //PlayScene2 playScene2 = new PlayScene2(); GameOverScene gameOverScene = new GameOverScene(); playScene.NextScene = gameOverScene; //gameOverScene.NextScene =playScene2; //playScene2.NextScene = gameOverScene; //scenes config CurrentScene = playScene; CurrentScene.Start(); string[] joysticks = Game.window.Joysticks; for (int i = 0; i < joysticks.Length; i++) { if (joysticks[i] != null && joysticks[i] != "Unmapped Controller") { NumJoysticks++; } } }