private void Awake() { RB = GetComponent <Rigidbody>(); Effects = GetComponent <TankEffects>(); TrajectoryCalculator = GetComponent <TrajectoryCalculator>(); }
private void Awake() { Motor = GetComponent <TankMotor>(); AimLine = GetComponent <AimLineDraftsman>(); TrajectoryCalculator = GetComponent <TrajectoryCalculator>(); TrajectoryCalculator.SetFireSpeed(StartingFireSpeed); }
private void Awake() { Line = GetComponent <LineRenderer>(); Trajectory = GetComponent <TrajectoryCalculator>(); Positions = new Vector3[PosCount]; Line.positionCount = PosCount; }