public static void Level_2() { for (int i = 0; i <= 36; i += 36) { Wall.WallBuilder(new COORD(8 + i, 36), new COORD(36 + i, 36)); Wall.WallBuilder(new COORD(8 + i, 8), new COORD(8 + i, 35)); Wall.WallBuilder(new COORD(35 + i, 8), new COORD(35 + i, 35)); Wall.WallBuilder(new COORD(8 + i, 44), new COORD(36 + i, 44)); Wall.WallBuilder(new COORD(8 + i, 47), new COORD(8 + i, 72)); Wall.WallBuilder(new COORD(35 + i, 47), new COORD(35 + i, 72)); } for (int i = 0; i < 2 * HardLevel; i++) { Program.EnemyTanks.Add(new LightTank()); Thread.Sleep(2); } for (int i = 0; i < 1 * HardLevel; i++) { Program.EnemyTanks.Add(new MamontTank()); Thread.Sleep(2); } Program.MyTanks.Add(new MyTank()); Program.MyTanks[0].TankMove(); }
public static void Level_1() { Wall.WallBuilder(new COORD(10, 10), new COORD(70, 10)); Wall.WallBuilder(new COORD(70, 13), new COORD(70, 50)); Wall.WallBuilder(new COORD(10, 30), new COORD(60, 30)); Wall.WallBuilder(new COORD(10, 40), new COORD(60, 40)); Wall.WallBuilder(new COORD(10, 50), new COORD(10, 70)); Wall.WallBuilder(new COORD(13, 50), new COORD(60, 50)); Wall.WallBuilder(new COORD(20, 68), new COORD(60, 68)); for (int i = 0; i < 2 * HardLevel; i++) { Program.EnemyTanks.Add(new LightTank()); Thread.Sleep(2); } Program.MyTanks.Add(new MyTank()); Program.MyTanks[0].TankMove(); }
public static void Level_4() { Wall.WallBuilder(new COORD(10, 8), new COORD(70, 8)); Wall.WallBuilder(new COORD(10, 15), new COORD(10, 36)); Wall.WallBuilder(new COORD(10, 44), new COORD(10, 70)); Wall.WallBuilder(new COORD(70, 15), new COORD(70, 36)); Wall.WallBuilder(new COORD(70, 44), new COORD(70, 70)); Wall.WallBuilder(new COORD(20, 20), new COORD(60, 20)); Wall.WallBuilder(new COORD(20, 40), new COORD(60, 40)); Wall.WallBuilder(new COORD(20, 60), new COORD(60, 60)); for (int i = 0; i < 2 * HardLevel; i++) { Program.EnemyTanks.Add(new RocketLauncher()); Thread.Sleep(2); } Program.MyTanks.Add(new MyTank()); Program.MyTanks[0].TankMove(); }
public static void Level_3() { for (int z = 0; z <= 54; z += 18) { for (int j = 0; j <= 54; j += 18) { for (int i = 0; i <= 9; i += 3) { Wall.WallBuilder(new COORD(8 + i + j, 8 + z), new COORD(8 + i + j, 15 + z)); } } } for (int i = 0; i < 3 * HardLevel; i++) { Program.EnemyTanks.Add(new MamontTank()); Thread.Sleep(2); } Program.MyTanks.Add(new MyTank()); Program.MyTanks[0].TankMove(); }