public void Fire() { Vector2 velocity = new Vector2( (float)Math.Cos(this.cannonAngle), (float)Math.Sin(this.cannonAngle)) * 5.0f; Vector2 position = new Vector2(cordinate.X - 4, cordinate.Y - 4); Bullet tmp = new Bullet((float)this.cannonAngle, position, velocity); this.Bullets.Add( tmp ); }
//рисует снаряд public static void paint(Bullet bullet) { throw new NotImplementedException(); }