/// <summary> /// 主窗口屏幕绘制 /// </summary> /// <param name="e"></param> protected override void OnPaint(PaintEventArgs e) { Graphics g = e.Graphics; gameMap.Draw(g);//地图 if (gamep1Tank.IsBorn) { gamep1Tank.Draw(g);//玩家坦克 } foreach (eTank etank in ListeTank) { if (etank.ETankFrames > 30) { etank.Draw(g);//敌方坦克 } } foreach (Bullet bullet in ListBullet) { bullet.Draw(g);//炮弹 } for (int i = 0; i < 13; i++) { g.DrawImage(Properties.Resources.grasses, i * 60, 450);//树林 } for (int i = 0; i < ListProperty.Count; i++) { ListProperty[i].Draw(g);//道具 } if (gameCheckHit.IsBaseDestyoyed) { g.FillRectangle(Brushes.Black, 360, 630, 60, 60); g.DrawImage(Properties.Resources.destory, 360, 630);//被摧毁的己方基地 } for (int i = 0; i < ListAnimation.Count; i++) { ListAnimation[i].Draw(g);//动画效果 } if (gameTankWar.IsStop) { g.DrawImage(Properties.Resources.pause, 326, 276);//暂停后的继续图标 } }