public override void Handle(object sender, Packet packet)
        {
            GameMessage gameMessage = (GameMessage)packet;

            int           frameIndex = gameMessage.Frame;
            List <Packet> list       = new List <Packet>();

            Command[] comm = new Command[gameMessage.Command.Count];
            gameMessage.Command.CopyTo(comm, 0);    // comm 是一帧中的所有事件的帧命令数据
            for (int i = 0; i < comm.Length; i++)
            {
                if (comm[i].Type != -1)
                {
                    using (MemoryStream stream = new MemoryStream()) {
                        byte[] data = comm[i].Data.ToByteArray();
                        stream.Write(data, 0, data.Length);
                        stream.Position = 0;
                        //Debug.Log(stream.Length);
                        Type   packetType  = NetworkChannelHelper.GetAllPacketType(comm[i].Type);
                        object instance    = Activator.CreateInstance(packetType);
                        Packet framePacket = (Packet)ProtobufHelper.FromStream(instance, stream);

                        list.Add(framePacket);  // list是一帧的所有数据包命令
                    }
                }
            }
            // 将帧数据保存下来
            //Debug.Log("AddOneFrame ----  frameIndex: " + frameIndex);
            GameEntry.LockManager.AddOneFrame(frameIndex, list);
        }
        //
        // 摘要:
        //     序列化消息包。
        //
        // 参数:
        //   packet:
        //     要序列化的消息包。
        //
        //   destination:
        //     要序列化的目标流。
        //
        // 类型参数:
        //   T:
        //     消息包类型。
        //
        // 返回结果:
        //     是否序列化成功。
        public bool Serialize <T>(T packet, Stream destination) where T : Packet
        {
            PacketBase packetImpl = packet as PacketBase;

            if (packetImpl == null)
            {
                Log.Warning("Packet is invalid.");
                return(false);
            }

            if (packetImpl.PacketType != PacketType.ClientToServer)
            {
                Log.Warning("Send packet invalid.");
                return(false);
            }

            // 恐怖的 GCAlloc,这里是例子,不做优化(这句注释是框架作者写的,我本人并不懂GC什么的)

            /* 以下内容为木头本人做的改动,不知道是否有错误的地方(虽然它运行起来是正确的),希望大家能帮忙指正 */
            // 因为头部消息有8字节长度,所以先跳过8字节
            using (MemoryStream memoryStream = new MemoryStream()) {
                memoryStream.SetLength(memoryStream.Capacity); // 此行防止 Array.Copy 的数据无法写入
                memoryStream.Position = 8;

                ProtobufHelper.ToStream(packet, memoryStream);

                //Serializer.SerializeWithLengthPrefix<T>(m_CachedStream, packet, PrefixStyle.Fixed32);
                //Serializer.Serialize(m_CachedStream, packet);
                //

                // 头部消息
                //CSPacketHeader packetHeader = ReferencePool.Acquire<CSPacketHeader>();

                memoryStream.Position = 0;
                int    mid     = packet.Id;
                int    length  = (int)memoryStream.Length - 4; // 消息内容长度需要减去头部消息长度
                byte[] midData = BitConverter.GetBytes(mid);
                byte[] lenData = BitConverter.GetBytes(length);
                //反转
                Array.Reverse(midData);
                Array.Reverse(lenData);

                memoryStream.Write(lenData, 0, 4);
                memoryStream.Position = 4;
                memoryStream.Write(midData, 0, 4);
                //Serializer.SerializeWithLengthPrefix(m_CachedStream, packetHeader, PrefixStyle.Fixed32BigEndian);

                //ReferencePool.Release(packetHeader);

                memoryStream.WriteTo(destination);
            }

            //Debug.Log("msgSend");
            return(true);
        }
        /// <summary>
        /// 反序列化消息包。
        /// </summary>
        /// <param name="packetHeader">消息包头。</param>
        /// <param name="source">要反序列化的来源流。</param>
        /// <param name="customErrorData">用户自定义错误数据。</param>
        /// <returns>反序列化后的消息包。</returns>
        public Packet DeserializePacket(IPacketHeader packetHeader, Stream source, out object customErrorData)
        {
            // 注意:此函数并不在主线程调用!
            customErrorData = null;

            SCPacketHeader scPacketHeader = packetHeader as SCPacketHeader;

            if (scPacketHeader == null)
            {
                Log.Warning("Packet header is invalid.");
                return(null);
            }

            Packet packet = null;

            if (scPacketHeader.IsValid)
            {
                Type packetType = GetServerToClientPacketType(scPacketHeader.Id);
                if (packetType != null && source is MemoryStream)
                {
                    //packet = (Packet)RuntimeTypeModel.Default.DeserializeWithLengthPrefix(source, ReferencePool.Acquire(packetType), packetType, PrefixStyle.Fixed32, 0);
                    object instance = Activator.CreateInstance(packetType);
                    //packet = (Packet)ProtobufHelper.FromStream(packetType, (MemoryStream)source);
                    packet = (Packet)ProtobufHelper.FromStream(instance, (MemoryStream)source);
                }
                else
                {
                    Log.Warning("Can not deserialize packet for packet id '{0}'.", scPacketHeader.Id.ToString());
                }
            }
            else
            {
                Log.Warning("Packet header is invalid.");
            }

            ReferencePool.Release(scPacketHeader);

            return(packet);
        }