/// <summary> /// Newly-created method used to update form elemtns to reflect who the current player is. It involves /// a number of things like changing the colours, angles, power, round number etc. /// /// Author John Santias and Hoang Nguyen October 2017 /// </summary> private void NewTurn() { currentControlledTank = currentGame.GetCurrentGameplayTank(); currentOpponent = currentControlledTank.GetPlayerNumber(); Text = "Tank Battle - Round " + currentGame.GetRound() + " of " + currentGame.GetTotalRounds(); controlPanel.BackColor = currentOpponent.GetColour(); playerLabel.Text = currentOpponent.Name(); currentControlledTank.SetAimingAngle(angleSet); currentControlledTank.SetPower(powerSet); windSpeed = currentGame.GetWindSpeed(); if (windSpeed > 0) { windStatusLabel.Text = windSpeed + " E"; } else if (windSpeed < 0) { windStatusLabel.Text = -windSpeed + " W"; } weaponComboBox.Items.Clear(); currentTankModel = currentControlledTank.GetTank(); string[] weapons = currentTankModel.WeaponList(); for (int i = 0; i < weapons.Length; i++) { weaponComboBox.Items.Add(weapons[i]); } weaponSet = currentControlledTank.GetWeaponIndex(); SetWeaponIndex(weaponSet); currentOpponent.BeginTurn(this, currentGame); }
protected void NewTurn() { //<Summary> //Alex Holm N9918205 //</Summary> Debug.WriteLine("CurrentTank Get Start"); current_tank = currentGame.GetCurrentPlayerTank(); Debug.WriteLine("CurrentTank Get Finalized"); Debug.WriteLine("CurrentPlayer Get Start"); current_player = current_tank.GetPlayer(); Debug.WriteLine("CurrentTank Get Finalized"); Debug.WriteLine("CurrentForm Title Get Start"); string Title = ("Tank Battle - Round " + currentGame.CurrentRound() + " of " + currentGame.GetMaxRounds()); this.Text = Title; Debug.WriteLine("CurrentForm Title Get Finalized"); Debug.WriteLine("Current Player colour to control panel start"); controlPanel.BackColor = current_player.GetColour(); Debug.WriteLine("Current player colour to control panel done"); PlayerLabel.Text = current_player.Identifier(); AimTurret(current_tank.GetAngle()); PowerIndicatorLabel.Text = current_tank.GetPower().ToString(); SetForce(current_tank.GetPower()); if (currentGame.WindSpeed() > 0) { Wind.Text = currentGame.WindSpeed().ToString() + " E"; } else { Wind.Text = Math.Abs(currentGame.WindSpeed()).ToString() + " W"; } weaponComboBox.Items.Clear(); Chassis current_chassiss = current_tank.GetTank(); foreach (String weapon in current_chassiss.Weapons()) { weaponComboBox.Items.Add(weapon); } ChangeWeapon(weaponComboBox.SelectedIndex); current_player.BeginTurn(this, currentGame); Debug.WriteLine("Newturn"); }