Exemple #1
0
        public override void Update(GameTime gameTime)
        {
            #region Collisions
            // Gère les collisions entre IActors
            List <IActor> lstCollisionnable = lstActors.FindAll(actor => actor is ICollisionnable);
            for (int i = 0; i < lstCollisionnable.Count; i++)
            {
                IActor actor = lstCollisionnable[i];

                for (int j = 0; j < lstCollisionnable.Count; j++)
                {
                    IActor          actor2 = lstCollisionnable[j];
                    ICollisionnable col    = (ICollisionnable)actor;
                    ICollisionnable col2   = (ICollisionnable)actor2;
                    if (utils.Collide(actor, actor2))
                    {
                        col.TouchedBy(col2);
                        col2.TouchedBy(col);
                    }
                }
            }
            #endregion

            #region Teams
            for (int i = 0; i < Teams.Count; i++)
            {
                if (i == IndexTeam)
                {
                    Teams[i].Update(gameTime, _inTour);
                }
                else
                {
                    Teams[i].Update(gameTime, false);
                }
            }

            Teams.RemoveAll(t => t.Remove);
            if (IndexTeam >= Teams.Count)
            {
                IndexTeam++;
            }
            #endregion

            #region Victoire / Défaite
            if (Teams.Count < 2 && !_gameFinnished)
            {
                _gameFinnished = true;
                Timer timerEnd = new Timer(3000);
                timerEnd.Enabled  = true;
                timerEnd.Elapsed += TimerEnd_OnElapsed;
                GC.Collect();
            }
            #endregion

            #region Arrêt manuel de la partie
            if (Input.OnReleased(Keys.Escape))
            {
                if (IATrainingMode)
                {
                    MainGame.AutoRestart = false;
                    Population.Export("Population");
                }
                MainGame.ChangeScene(SceneType.Menu);
            }
            #endregion

            base.Update(gameTime);
        }
Exemple #2
0
 static void Main()
 {
     using (var game = new MainGame())
         game.Run();
 }