Exemple #1
1
        public void AddServer(IPAddress ip)
        {
            foreach (var m in MenuEntries)
                if (m.Text == ip.ToString())
                    return;

            MenuEntry server = new MenuEntry(ip.ToString());
            server.Selected += ServerMenuEntrySelected;
            MenuEntries.Add(server);
        }
Exemple #2
0
        /// <summary>
        /// Constructor.
        /// </summary>
        public OptionsMenuScreen()
            : base("Options")
        {
            // Create our menu entries.
            ungulateMenuEntry = new MenuEntry(string.Empty);
            languageMenuEntry = new MenuEntry(string.Empty);
            frobnicateMenuEntry = new MenuEntry(string.Empty);
            elfMenuEntry = new MenuEntry(string.Empty);

            SetMenuEntryText();

            MenuEntry backMenuEntry = new MenuEntry("Back");

            // Hook up menu event handlers.
            ungulateMenuEntry.Selected += UngulateMenuEntrySelected;
            languageMenuEntry.Selected += LanguageMenuEntrySelected;
            frobnicateMenuEntry.Selected += FrobnicateMenuEntrySelected;
            elfMenuEntry.Selected += ElfMenuEntrySelected;
            backMenuEntry.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(ungulateMenuEntry);
            MenuEntries.Add(languageMenuEntry);
            MenuEntries.Add(frobnicateMenuEntry);
            MenuEntries.Add(elfMenuEntry);
            MenuEntries.Add(backMenuEntry);
        }
Exemple #3
0
        public ClientMenuScreen()
            : base("Client")
        {
            MenuEntry refresh = new MenuEntry("Refresh");
            refresh.Selected += RefreshMenuEntrySelected;
            MenuEntries.Add(refresh);

            teamMenuEntry = new MenuEntry("Team: 0");
            teamMenuEntry.Selected += TeamMenuEntrySelected;
            MenuEntries.Add(teamMenuEntry);

            MenuEntry back = new MenuEntry("Back");
            back.Selected += OnCancel;
            MenuEntries.Add(back);

            MenuEntry text = new MenuEntry("Available host(s): ");
            MenuEntries.Add(text);

            var net = (INetworkManager)TankAGame.ThisGame.Services.GetService(typeof(INetworkManager));
            net.StartClient();

            var client = (ITankAClient)TankAGame.ThisGame.Services.GetService(typeof(ITankAClient));
            byte t = client.GetCSTeam();
            if (t == 1)
                teamMenuEntry.Text = "Team: 1";

            TankAGame.ThisGame.Services.AddService(typeof(IClientMenu), this);
        }
Exemple #4
0
        public SingleMenuScreen()
            : base("Single Play")
        {
            string[] mapFiles = Directory.GetFiles(@"./Maps/", "*.map");
            foreach (var name in mapFiles)
            {
                // Create menu entries.
                var menuEntry = new MenuEntry("Map: " + name.Substring(2));
                // Event handlers.
                menuEntry.Selected += MapSelected;
                // Add entries to menu.
                MenuEntries.Add(menuEntry);
            }

            MenuEntry backMenuEntry = new MenuEntry("Back");
            backMenuEntry.Selected += OnCancel;
            MenuEntries.Add(backMenuEntry);
        }
Exemple #5
0
        /// <summary>
        /// Constructor.
        /// </summary>
        public PauseMenuScreen()
            : base("Paused")
        {
            // Flag that there is no need for the game to transition
            // off when the pause menu is on top of it.
            IsPopup = true;

            // Create our menu entries.
            MenuEntry resumeGameMenuEntry = new MenuEntry("Resume Game");
            MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game");

            // Hook up menu event handlers.
            resumeGameMenuEntry.Selected += OnCancel;
            quitGameMenuEntry.Selected += QuitGameMenuEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(resumeGameMenuEntry);
            MenuEntries.Add(quitGameMenuEntry);
        }
Exemple #6
0
        /// <summary>
        /// Constructor fills in the menu contents.
        /// </summary>
        public MainMenuScreen()
            : base("TankA")
        {
            // Create our menu entries.
            MenuEntry playGameMenuEntry = new MenuEntry("Single play");
            MenuEntry hostMenuEntry = new MenuEntry("Host");
            MenuEntry clientMenuEntry = new MenuEntry("Client");
            MenuEntry exitMenuEntry = new MenuEntry("Exit");

            // Hook up menu event handlers.
            playGameMenuEntry.Selected += PlayGameMenuEntrySelected;
            hostMenuEntry.Selected += HostMenuEntrySelected;
            clientMenuEntry.Selected += ClientMenuEntrySelected;
            exitMenuEntry.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(playGameMenuEntry);
            MenuEntries.Add(hostMenuEntry);
            MenuEntries.Add(clientMenuEntry);
            MenuEntries.Add(exitMenuEntry);
        }
Exemple #7
0
        public HostMenuScreen()
            : base("Host new game")
        {
            hostModeChooser = new MenuEntry("Host mode: Quake");
            hostModeChooser.Selected += HostModeChooserSelected;
            MenuEntries.Add(hostModeChooser);

            string[] mapFiles = Directory.GetFiles(@"./", "*.map");
            foreach (var name in mapFiles)
            {
                // Create menu entries.
                var menuEntry = new MenuEntry("Map: " + name.Substring(2));
                // Event handlers.
                menuEntry.Selected += MapSelected;
                // Add entries to menu.
                MenuEntries.Add(menuEntry);
            }

            MenuEntry backMenuEntry = new MenuEntry("Back");
            backMenuEntry.Selected += OnCancel;
            MenuEntries.Add(backMenuEntry);
        }