public override void Create()
 {
     output.CalculateTextures();
     MaterialPreviewEditor.forceRepaint();
     Repaint();
     status = STATUS_NONE;
 }
Exemple #2
0
        public void CalculateTextures()
        {
            CTextureNode Heightmap = (CTextureNode)getNode(Inputs, 0);
            CTextureNode ColorMap  = (CTextureNode)getNode(Inputs, 1);
            CTextureNode NormalMap = (CTextureNode)getNode(Inputs, 2);

            if (NormalMap == null || ColorMap == null || Heightmap == null)
            {
                return;
            }
            Heightmap.GenerateTexture();
            ColorMap.GenerateTexture();
            NormalMap.GenerateTexture();

            MaterialPreviewEditor.SetTextures(NormalMap.texture, Heightmap.texture, ColorMap.texture, MaterialPreviewEditor.currentMaterial);
            MaterialPreviewEditor.forceRepaint();
            CNodeManager.Progress();
        }
Exemple #3
0
        public void Export(string file)
        {
//			CTextureNode ShininessMap = (CTextureNode)getNode (Inputs, 0);
            CTextureNode HeightMap = (CTextureNode)getNode(Inputs, 0);
            CTextureNode ColorMap  = (CTextureNode)getNode(Inputs, 1);
            CTextureNode NormalMap = (CTextureNode)getNode(Inputs, 2);

            string FileNormalMap = file + "_Normal";
            string FileColorMap  = file + "_Color";
            string FileHeightMap = file + "_Height";

            MaterialPreviewEditor.forceRepaint();

            if (NormalMap != null)
            {
                Util.SaveTextureFile(NormalMap.texture, "", FileNormalMap);
            }

            if (ColorMap != null)
            {
                Util.SaveTextureFile(ColorMap.texture, "", FileColorMap);
            }

            if (HeightMap != null)
            {
                Util.SaveTextureFile(HeightMap.texture, "", FileHeightMap);
            }

            AssetDatabase.Refresh();
            try {
                Material mat = new Material(file);                                                 //MaterialPreviewEditor.currentMaterial;
                AssetDatabase.CreateAsset(mat, file + ".mat");
                mat.shader = MaterialPreviewEditor.currentMaterial.shader;

                Texture2D T_hm = (Texture2D)AssetDatabase.LoadAssetAtPath(FileHeightMap + ".png", typeof(Texture2D));
                Texture2D T_c  = (Texture2D)AssetDatabase.LoadAssetAtPath(FileColorMap + ".png", typeof(Texture2D));
//			Texture2D T_ex = (Texture2D)AssetDatabase.LoadAssetAtPath(FileExtraMap + ".png", typeof(Texture2D));
                Texture2D T_nr = (Texture2D)AssetDatabase.LoadAssetAtPath(FileNormalMap + ".png", typeof(Texture2D));
                MaterialPreviewEditor.SetTextures(T_nr, T_hm, T_c, mat);
                MaterialPreviewEditor.SetProperties(mat);
            } catch (System.Exception e) {
                Debug.Log(e.Message);
            }
        }