public UnitDrawer(Game game, UnitData data)
     : base(game)
 {
     mRenderMan = ((GameMain)game).RenderMan;
     mHexTileMap = ((GameMain)game).HexTileMap;
     mUnitData = data;
 }
 public GameWorld(Game game)
     : base(game)
 {
     mapData = new MapData();
     unitData = new UnitData();
 }