private void DebugButton(PS4.ButtonName buttonName) { if (PS4.GetButton(buttonName)) { Debug.Log(buttonName.ToString()); } }
private void DebugAxis(PS4.AxisName axisName) { var axis = PS4.GetAxis(axisName); if (axis > 0.1f || axis < -0.1f) { Debug.Log(axisName.ToString() + " : " + axis); } }
protected override void Update() { base.Update(); thirdPersonCamera.SetEulerX(PS4.GetAxis(PS4.AxisName.AnalogRight_Y) * thirdPersonCamera.rotationSpeed * Time.deltaTime); thirdPersonCamera.SetEulerY(PS4.GetAxis(PS4.AxisName.AnalogRight_X) * thirdPersonCamera.rotationSpeed * Time.deltaTime); DoMovementControl(); MovePathTrail(analogLeft, isAnalogLeftMoved); equipHolster.DoEquipHolster(PS4.ButtonName.Square); }
private void DoMovementControl() { if (!isAbleToMove) { return; } var analogLeftX = PS4.GetAxis(PS4.AxisName.AnalogLeft_X); var analogLeftY = PS4.GetAxis(PS4.AxisName.AnalogLeft_Y); if (analogLeftX == 0 && analogLeftY == 0) { animParam.isLeftAnalogMoving = false; return; } animParam.isLeftAnalogMoving = true; var camdir = camDir; camdir.y = 0; analogLeft.rotation = Quaternion.LookRotation(camdir); analogLeft.position = playerPos + (analogLeft.forward * analogLeftY) + (analogLeft.right * analogLeftX); animParam.AnalogLeftX = analogLeft.localPosition.x; animParam.AnalogLeftY = analogLeft.localPosition.z; if (!animParam.isMoving && distanceFromFurthestTail > 3) { switch (animationState) { case AnimationState.RunAnimsetBasic: Move_RunAnimsetBasic(GetMovingDirection_RunAnimsetBasic()); break; case AnimationState.SwordAnimsetPro: Move_SwordAnimsetPro(GetMovingDirection_SwordAnimsetPro()); break; case AnimationState.LongswordAnimsetPro: Move_LongswordAnimsetPro(GetMovingDirection_RunAnimsetBasic()); break; } animParam.isMoving = true; } RotateTowardTrail(analogLeft); }
private void Update() { if (!isMoving) { if (isPlayerFacingMe) { onInteract?.Invoke(); } if (PS4.GetButtonDown(PS4.ButtonName.Circle)) { isMoving = true; isOpening = !isOpening; if (doubleDoor.isMoving != true) { doubleDoor.OpenDoor(isOpening); } onLossInteract?.Invoke(); } return; } if (isOpening) { transform.rotation = Quaternion.RotateTowards(transform.rotation, Quaternion.Euler(openPosition), 180 * Time.deltaTime); if (transform.rotation == Quaternion.Euler(openPosition)) { StartCoroutine(SetDelay()); isMoving = false; enabled = false; } } else { transform.rotation = Quaternion.RotateTowards(transform.rotation, Quaternion.Euler(closePosition), 180 * Time.deltaTime); if (transform.rotation == Quaternion.Euler(closePosition)) { StartCoroutine(SetDelay()); isMoving = false; enabled = false; } } }
private void Update() { if (PS4.GetButtonDown(PS4.ButtonName.Triangle)) { if (animParam.isAttacking || !animParam.isSword1h_Equip) { return; } animator.Play(AnimName.SwordAnimsetPro.Sword1h_Attacks.i01_Attack_Move_slow_L_1); animParam.isAttacking = true; animParam.isMoving = false; controller.StopRotating(); target = GetTargetWithSmallestAngle(); if (target != null) { StartCoroutine(RotateTowardTarget()); } } }
public void DoEquipHolster(PS4.ButtonName buttonName) { if (PS4.GetButtonDown(buttonName)) { if (animParam.isAttacking || animParam.isHolsterOrEquip) { return; } animParam.isMoving = false; controller.StopRotating(); if (!animParam.isSword1h_Equip) { Equip(); } else { Holster(); } } }