public static List <T> CollectObjects <T>(this GameEntity entity) where T : ScriptComponentBehaviour { List <T> list = new List <T>(); MBExtensions.CollectObjectsAux <T>(entity, list); return(list); }
private static void CollectObjectsAux <T>(GameEntity entity, List <T> list) where T : ScriptComponentBehaviour { IEnumerable <T> scriptComponents = entity.GetScriptComponents <T>(); list.AddRange(scriptComponents); foreach (GameEntity child in entity.GetChildren()) { MBExtensions.CollectObjectsAux <T>(child, list); } }
public static Vec2 GetGlobalHeadDirection(this ColumnFormation columnFormation) => MBExtensions.GetGlobalOrganicDirectionAux(columnFormation, 3);