internal void SetGod()
        {
            var e = new PlayerGodEventArgs(600, true);

            PreGod?.Invoke(this, e);

            if (!e.IsCanceled)
            {
                AteGodItem = true;
                GodTime    = e.Time;

                DESound.Play(Sounds.PowerUp);
                Core.I.BgmPlay("bgm_god.mid");
            }
        }
        /// <summary>
        /// この EntityPlayer を殺害します。
        /// </summary>
        public override void Kill()
        {
            if (IsDying)
            {
                return;
            }
            if (IsFall)
            {
                base.Kill();

                // イベントで抑制されている可能性があるので確認する
                if (IsDying)
                {
                    Velocity = Vector.Zero;
                    Life     = 0;
                    DESound.Play(Sounds.PlayerMiss);
                }
                return;
            }
            if (Core.I.Time == 0)
            {
                base.Kill();
                if (IsDying)
                {
                    SetGraphic(5);
                }
                return;
            }
            if (GodTime > 0)
            {
                return;
            }

            var e = new PreEventArgs();

            PreDamage?.Invoke(this, e);
            if (!e.IsCanceled)
            {
                DESound.Play(Sounds.PowerDown);
                var e2 = new PlayerGodEventArgs(240, false);
                PreGod?.Invoke(this, e2);
                if (!e2.IsCanceled)
                {
                    GodTime = e2.Time;
                }
                Life--;

                if (Form != PlayerForm.Big)
                {
                    Form = PlayerForm.Big;
                }

                Velocity = Vector.Zero;
            }

            if (Life < 1)
            {
                SetGraphic(5);
                base.Kill();
            }
        }