public EntityBunyo(PointF pnt, Object[] obj, byte[,,] chps, EntityList par) { Mpts = obj; Map = chps; Parent = par; Location = pnt; MainAi = new AiWalk(this, 1, 0, 1, 4, 5); CollisionAIs.Add(new AiKillDefender(this)); Size = new Size(16, 16); }
public EntityTurcos(PointF pnt, Object[] obj, byte[,,] chips, EntityList par) { Location = pnt; Mpts = obj; Map = chips; Parent = par; Size = new Size(24, 16); MainAi = new AiWalk(this, 1, 0, 1, 3, 4); CollisionAIs.Add(new AiKillDefender(this)); }
public EntityFeather(PointF pnt, Object[] obj, byte[,,] chips, EntityList par) { Location = pnt; Mpts = obj; Map = chips; Parent = par; Size = new Size(16, 16); SetGraphic(5); Velocity = new Vector(0, -0.9f); MainAi = new AiWalk(this, 1, 5, 5, 5, 5); }
public EntityPoisonMushroom(PointF pnt, Object[] obj, byte[,,] chips, EntityList par) { Location = pnt; Mpts = obj; Map = chips; Parent = par; Size = new Size(16, 16); MainAi = new AiWalk(this, -1, 4, 4, 4, 4); }
public EntityTurcosRed(PointF pnt, Object[] obj, byte[,,] chips, EntityList par) : base(pnt, obj, chips, par) { MainAi = new AiWalk(this, 1, 6, 7, 9, 10); }