public EntityBunyo(PointF pnt, Object[] obj, byte[,,] chps, EntityList par)
 {
     Mpts = obj;
     Map = chps;
     Parent = par;
     Location = pnt;
     MainAi = new AiWalk(this, 1, 0, 1, 4, 5);
     CollisionAIs.Add(new AiKillDefender(this));
     Size = new Size(16, 16);
 }
        public EntityTurcos(PointF pnt, Object[] obj, byte[,,] chips, EntityList par)
        {
            Location = pnt;
            Mpts = obj;
            Map = chips;
            Parent = par;

            Size = new Size(24, 16);
            MainAi = new AiWalk(this, 1, 0, 1, 3, 4);
            CollisionAIs.Add(new AiKillDefender(this));
        }
		public EntityFeather(PointF pnt, Object[] obj, byte[,,] chips, EntityList par)
		{
			Location = pnt;
			Mpts = obj;
			Map = chips;
			Parent = par;
			Size = new Size(16, 16);
			SetGraphic(5);
			Velocity = new Vector(0, -0.9f);
			MainAi = new AiWalk(this, 1, 5, 5, 5, 5);
		}
		public EntityPoisonMushroom(PointF pnt, Object[] obj, byte[,,] chips, EntityList par)
		{
			Location = pnt;
			Mpts = obj;
			Map = chips;
			Parent = par;
			Size = new Size(16, 16);
			MainAi = new AiWalk(this, -1, 4, 4, 4, 4);
		}
 public EntityTurcosRed(PointF pnt, Object[] obj, byte[,,] chips, EntityList par)
     : base(pnt, obj, chips, par)
 {
     MainAi = new AiWalk(this, 1, 6, 7, 9, 10);
 }