public void WriteBeamVertex(BeamVertex v) { _stream.WriteFloat4(v.Position); _stream.WriteShort4N(v.Texcoord); _stream.WriteFloat16_4(v.Texcoord2); _stream.WriteColor(v.Color); _stream.WriteFloat3(v.Position2); _stream.WriteShort2(v.Texcoord3); }
public void WriteBeamVertex(BeamVertex v) { throw new NotImplementedException(); }